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#565 – The World’s End (2013)
The World’s End (2013)
Film review #565
Director: Edgar Wright
SYNOPSIS: Gary King is haunted by a twenty year old memory of failing to complete the Golden Mile with his friends: twelve pubs, twelve pints that stretch across his hometown of Newton Haven. He decides to reunite the five friends and convinces them to travel back to their hometown to complete the task they began twenty years ago. However, as they undertake their legendary pub crawl, they begin to notice that there is something strangely different about their home town…
THOUGHTS/ANALYSIS: The World’s End is a 2013 filmed directed by Edgar Wright, and the third film directed by him and starring Simon Pegg and Nick Frost, with Shaun of the Dead and Hot Fizz being the previous two. in the opening, we see Gary King, a good-for-nothing tearaway, who decides to conclude some unfinished business from twenty years prior: a legendary pub crawl across his home town, with twelve pints across twelve pubs, concluding at the World’s End pub. Gary convinces his four friends, who now all have grown up with families and careers (apart from Gary, who is basically the same as he was in high school), and they return to their home town to try and finally complete their unfinished business. however, they find their home town has changed a little…in more ways than one, as they eventually discover that the town’s population has been taken over by robot clones by an alien intelligence who wishes to “improve” humanity’s behaviour to prepare it for acceptance in the wider galactic community. The film handles the split between the more down-to-earth premise of the beginning of the film, and the sudden turn to sci-fi strongly and smartly. But this shouldn’t be much of a surprise, given that Shaun of the Dead and Hot Fuzz also did the same thing with similar success. The World’s End feels like a continuation of what those film’s achieved in terms of storytelling and humour, delivering fast-paced dialogue, fight scenes and banter from it’s likable leads. poking fun at the trope of alien possession such as Invasion of the Body Snatchers, it provides a good setting for the characters to approach it in the guise of a pub crawl.
Simon Pegg plays the lead character of Gary King, an immature, good-for-nothing tearaway who hasn’t changed since his schooldays, and who presents us with a character we’re not sure whether to like or dislike: he exists as both someone who is problematic and an embodiment of some of the worst qualities of humanity, but also a reminder of who we once were as teenagers that quietly gets lost as the “real world” dawns upon us, highlighted by Gary’s four friends all having careers and/or families. They all provide a counterpoint to Gary’s antics, but Gary never feels outnumbered, as he’s always such a huge presence and takes control of conversations to turn them into high energy performances. Ultimately, Gary’s character arc doesn’t really get resolved in any final way, but that’s kind of the point: that people like him don’t fit into the grand plan, and that’s okay. The ending of the film isn’t able to match the rest of it, with the dialogue between Gary and the alien entity not having the same energy and witty wordplay as the rest, and the epilogue being the onset of the apocalypse may not be to everyone’s taste, but does little to sour the movie as a whole.
The film often feels like a refinement of the practices undertaken in Shaun of the Dead and Hot Fuzz, with Pegg and Frost doing their own stunts, high-octane action sequences, and quick, snappy wordplay which never misses a beat. The weak spots in the film are it falling short of following through on it’s theme of maturity, growth etc. in the end, and while it’s obviously going to be compared to the two aforementioned films, The World’s End doesn’t have those memorable moments that will distinguish itself and make you think of it on it’s own merit. The film definitely has plenty of polish and refinement, and the comedy, acting and general sense of fun are all top notch though, and make the film worth a watch regardless of any negatives that don’t sour the whole experience.
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#564 – Chronical: 2067 (2020)
Chronical 2067 (2020)
Film review #564
Director: Seth Larney
SYNOPSIS: In the year 2067, Earth has suffered an almost complete ecological collapse. Humans survive only using synthetic oxygen, which has a side effect of making people sick. The only hope seems to be a top secret project by Chronicorp: a time machine that can travel into the future, where there is hope a cure can be found. However, the time machine has sent only one message through since it was activated: “Send Ethan Whyte”…
THOUGHTS/ANALYSIS: Chronical 2067 is a 2020 Australian sci-fi film. It is set in the year 2067, where Earth has undergone complete ecological collapse, and all plant-life has been wiped out. Humans only survives by breathing synthetic oxygen, which in turn gives them a deadly disease they call “The Sickness.” Ethan Whyte, a lowly technician, is called to Chronicorp headquarters where he is offered a job that apparently will save humanity: to travel to the future in a time machine to find a cure for The Sickness and bring it back, as the time machine has only sent a message from the computer that stated “send Ethan Whyte.” Since this indicates that someone is alive at the other end, it is assumed that the future has a cure for the sickness, since someone would have had to have sent the message, and Ethan agrees to go because his wife also has the sickness. The film attempts to create a lot of suspense and mystery surrounding the fate of the world, the message sent, and the disappearance of Ethan’s Father, but the main problem is it never really comes together, and neither are the situations Ethan is thrown into ever filled with that atmosphere. It’s fairly obvious that there is something more going on than has been revealed, but it never really builds up that mystery and suspense to keep the audience guessing. Typical story elements such as an estranged relationship with a Father, for example, further cement a feeling that you’ve seen it all before.
The characters are also fairly typical, and even though there’s an attempt to build them up, there’s not enough of a hook to make them solid pillars to the film. Coupled with some flat acting here and there, it overall just feels like it’s difficult to immerse yourself in their world and the setting. There’s some nice visual effects that are able to put you more in the main characters shoes, but there’s never enough to balance out the lows. Overall, there’s not much else to say about Chronical 2067: it presents a fair amount of mystery and a basic amount of intrigue, but never the suspense or drama that it needs to in order to hook a viewer into the mystery. There’s a constant feeling you’ve seen a lot of it before, and done better. It’s not terrible, and there’s some good ideas, but there’s perhaps too many of them, and they never properly cohere into a strong narrative, or the sheer multitude of them just make the characters walking tropes that splinter off every which way, so they too never become individual personalities that can drive forward the story. A classic case of good ideas, bad execution.
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#563 – Gog (1954)
Gog (1954)
Film review #563
Director: Herbert L. Strock
SYNOPSIS: A series of unexplained malfunctions at a top-secret government facility in New Mexico leads to suspicions of sabotage, and the Office of Scientific Investigation (OSI) send Dr. David Sheppard to investigate the facility. As some of the scientists are killed under mysterious circumstances, it becomes a race against time to unravel the mystery before more people are killed…
THOUGHTS/ANALYSIS: Gog is a 1954 sci-fi film. It is the third of a trio of films independently produced by Ivan Tors that feature the Office of Scientific Investigation (OSI) in some form. This time, we see Dr. David Sheppard travel to a top secret government research facility in New Mexico, where strange malfunctions have been occurring which is suspected to be sabotage. As a number of prominent scientists die under mysterious circumstances, Sheppard must work out who is responsible, and stop them. Like the other two films produced by Ivan Tors, The Magnetic Monster and Riders to the Stars, the film goes heavy on science fact more than science fiction, with it going into a fair amount of detail on the structure of the facility, radiation, the different projects etc. There is obviously a lot of consideration and thought that has gone into getting everything as accurate as possible, but the downside to this is that there are a lot of scenes which are just standing around talking exposition. The things they are talking about would probably have been a lot more interesting and “futuristic” back in 1954, whereas today all the talk of computers and radiation might seem a bit mundane. Another problem with all this dialogue is that it breaks up the flow of the story quite a lot, so it struggles to maintain energy throughout, and leaves you wondering just what you are supposed to be paying attention to.
The characters are probably the weakest element of the film: the main character, David Sheppard, is just the typical male lead, and him being a scientist of some sort doesn’t really play into the story. The story does have more than one female character at least, but the main female lead just serves as an assistant/love interest for the male lead just like every other film of the time. The rest of the cast are the various scientists that are in the research facility, each of which has a research specialty, and come from a different country (reflecting the U.S. tendency to recruit scientists from their enemies in World War II). The different subjects are again explained and provide a bit of variety, but again, the characters themselves don’t really stand out: they’re all just middle-aged or elderly men in white lab coats.
The most interesting aspect of the film is the NOVAC computer, which apparently controls most of the functions of the facility. Again, this is one of those things which wouldn’t be too interesting nowadays, but back in 1954, having such a computer and having it explained in such detailed would have been fairly novel. We also have the two robots, which again look clunky and cheap nowadays, but have a life of their own which would have been impressive: even more so because the film is a rare colour sci-fi film, like Riders to The Stars, so the sets and props really stand out compared to many other b-movie films. There’s a nice amount of detail, and the setting is well constructed, to give it an authentic, yet futuristic feel. Also, the finale of the film just has everyone fighting with flamethrowers, so that’s pretty cool if nothing else. Overall, Gog is a neat little movie that has plenty of substance and detail, relying on science fact rather than science-fiction. The drawback to this is that a lot of explaining what is going on is required, and halts the momentum in the story constantly. The clear effort put into the science and the design of the sets and robots does make the film stand out from it’s contemporaries as well as being in full colour, but it’s shortcomings mean the film is very much a mixed bag.
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#562 – Avatar: The Way of Water (2022)
Avatar: The Way of Water (2022)
Film review #562
Director: James Cameron
SYNOPSIS: Humans have returned to the planet Pandora in an attempt to colonise the planet in the face of a dying earth. The native Na’vi race attempt to fight back, led by Jake Sully, but seeing that he and his family have become the target and putting their entire people at risk, Jake decides to leave with his family and find somewhere new to live. They find a tribe who live by the ocean who offer them sanctuary, and the family must learn their ways. However, Colonel Miles Quaritch, who was seemingly killed at the end of the previous film, backed up his memories and has been reborn into an avatar Na’vi, with the aim of getting revenge…
THOUGHTS/ANALYSIS: Avatar: The Way of Water is a 2022 film and a sequel to the 2009 film Avatar. In my review of Avatar, I made it quite clear that I had no love for any part of the film; I would easily put it in the top five of the worst films I have watched. So needless to say, I had very low expectations for this film, and my judgment is obviously biased on it from the outset. The story opens up with Jake Sully, the protagonist of the first film, narrating how after humans were forced to leave the planet by the native Na’Vi population, several years later, they just…come back because they feel like it, which seems to make the accomplishment of the first film seem somewhat worthless. Anyway, the humans pick up where they left off, and the Na’vi, led by Jake Sully, become guerrilla fighters disrupting the human expansion. Eventually, Jake becomes the target himself, and to keep the tribe and everyone safe, he relocates his family elsewhere, to seek sanctuary with another group of Na’vi. Well, that’s his logic anyway, but one: it seems obvious that he will be pursued wherever he goes. And two: the humans wouldn’t just stop their expansion just because Jake disappears. So anyway, Jake and his family come across the Metkayina, a tribe of Na’vi who live by the ocean, and ask for sanctuary there, which they are given. What follows is…basically the same plot from the first film: outsiders (Jake and his family) must learn the ways of the natives, and eventually end up leading them in the fight against invaders. When you boil the story down, it is just the exact same thing again, but in water (and even then, it’s whole philosophy about the ocean being the beginning and end of life etc. hardly gives you a new perspective on it). Fortunately, it is less of a “white saviour” affair where the outsiders come in and break all the rules and become their hero, but there’s definitely some of that still in there. It’s hardly uncommon for sequels to follow the same premise as their predecessors, but this film really needed to focus on worldbuilding and showing something new about the world the franchise is trying to create, and it just doesn’t. The majority of the plot is driven by a very simple setup repeated over and over again: the kids go wandering off where they shouldn’t, they get into trouble, and Jake and the adults have to bail them out. This happens again, and again, with each of Jake’s kids seemingly taking it in turn to go wandering into danger before being rescued. The film is accompanied by narration sparingly by Sully at random points, which gives the impression that the narration is only happening when the film can’t figure out a way to show what is going on itself.
The issue which compounds the issues of this film is that it runs over three hours long: the wafer-thin story is stretched well beyond it’s limit, and it doesn’t offer anything to justify this runtime. James Cameron defended the runtime by saying that people stream multiple episodes at a time, so a three-hour film is perfectly justifiable nowadays, but a film and TV series are different formats, and a film needs to be in some ways a standalone experience. This is not the film that is going to re-define cinema.
Sully is more or less the same person he was in the first film, but he’s also got a family now, so there’s all that added on top as well. Being the head of the resistance against the invading humans, he also treats his sons like his subordinates, having them address him as “sir.” This is not only a very typical father-son relationship we’ve seen before countless times, but also it doesn’t seem very natural: the humans arrived one year before the start of the film proper, so are we to assume that he treated his kids like this before the humans arrived, or he just became like this during the last twelve months of their lives? Other than that, Sully’s main role is to just rescue his kids after they get into danger, and to tell them off. Sully’s wife, Neytiri, is barely a character in this: from being the co-lead in the previous film who taught Sully the Na’vi way of life, here she barely does anything, and hardly has a character other than just being a Mother: she is an utter waste of a character: she has no story arc, no development, nothing. Their kids have somewhat of their own personalities, but they’re nothing special, and their character development goes nowhere. For example, when the family meet the new tribe, one of Sully’s sons, Lo’ak, clearly has an immediate attraction to one of the tribe members, as shown in the very typical slow-motion, bug-eyed cuts between the two, telegraphing very clearly what is going to happen. However, the film barely follows through on this, giving us one ambiguous scene with them. The film does this quite a lot: establishing that a very typical story arc is about to happen, but just leaving it half-finished, so you get the worst of both worlds: a predictable storyline telegraphed a mile off, but also never actually doing what it sets out to do. Another of Sully’s children, Kiri, who is actually Grace’s avatar’s child from the first film, is set up to have some sort of connection with the planet’s life force or something, but the film never does anything with it, and in the film’s finale it lets her save the family or something by letting her control some little creatures or something…it is just completely unexplained or unexplored, and not even in a purposely ambiguous way: the way it is revealed in the finale just feels like a cop-out to the danger set up there.
One of the most incomprehensible decisions the film makes for me is to bring back Colonel Miles Quaritch, the antagonist of the first film. For reference, he was the stereotypically cartoonish character in the first film: a Texan military veteran who acts like everything is a battle, and turns the planet into a warzone so he can reap its resources (the obviously named “unobtanium”). When he died at the end of the first film, it completed his arc, and also gave the opportunity to give the film a new villain, something more complex and interesting. But no: they just bring him back by having a “back up” of his memories etc. uploaded into an avatar, repeating the same premise as the first film. There is an attempt to try to develop his character: by making his grudge against Sully the main focus, and him, as an avatar, try to adapt to using his new body on the planet more effectively. But this is also developed poorly, and doesn’t really add anything to his character, and he’s still just the very typical, cartoon-ish villain he always was. Even giving him a son to try and form a bond with is just ill-conceived and all over the place. The film also again cops out of killing him at the end, and apparently he will remain as the main antagonist through the other sequels. It just seems like a missed opportunity to bring back one of the most unoriginal characters from the first film whose story was resolved instead of trying to do something new. The rest of the humans are also fairly boring and one-dimensional: General Frances Ardmore is in charge of the new human expansion, as apparently earth is now dying, and they want to colonise Pandora (it is never explained further than this). After the first hour, her character disappears and is never seen again. The “whaling” captain is also just another typical villain without much interesting going on. The whole “hunting” arc is also very overblown, with a very long scene explaining in detail how the humans hunt the whale-like creatures, and the film just stops for a good ten minutes while it explains how these imaginary creatures are hunted for no reason. Obviously it’s meant to be a mirror for how whales are actually hunted, but this repeats the problem of the first film of being very literal with its metaphors: where giant bulldozers knocked down giant trees as a not-so-subtle reference to environmental destruction. It turns out that the whale-like creatures are hunted for a little bit of brain matter that apparently stops human aging. Sounds interesting, but is never elaborated or referenced again. I get that the film is not about humans or the state of human society, but driving the plot with the Earth dying and actual immortality could really do with a bit more elaboration.
Released thirteen years after the original film, The Way of Water had a lot of time to get things right, and also had to develop a new manner of filmmaking to capture the underwater performances. The visuals look decent for the most part, but there’s hardly anything original or interesting that made me think “Wow, that’s new and exciting.” the setting is obviously inspired by South-east Asia and Oceania, but it doesn’t really build something new with that inspiration. The animation is smooth for the most part, but during the more fast-paced scenes, the movements do look a bit off. Also in these scenes, the focus between the background and foreground characters is quite disjointed, and takes the characters out of their setting a little. Either way, the visuals and effects really aren’t of any interest to me as a movie-watcher: maybe if they have a distinctive aesthetic or style they are trying to develop, but this film doesn’t: as mentioned, it doesn’t build anything new on top of it’s real-world inspirations.
Overall, in case you couldn’t guess, Avatar: The Way of Water does little, for me, to improve or innovate on its predecessor. The story is threadbare and relies on the same set up of the kids getting into trouble and Jake having to rescue them over and over, alongside recycling the basic premise of the first film, just with water instead of a forest. The characters are pretty dull, including resurrecting one of the most bland characters in the antagonist, to relegating one of the main characters to nothing with Neytiri. All of this is made worse by an excessive runtime of three hours that I cannot see as justified. Maybe if you’re a fan of the first one, you’ll like this too, as it does continue the story, and gives you more of the same, perhaps too much, by resurrecting characters that didn’t need to come back. Otherwise, I have to put this on the same level of it’s predecessor as an uninspiring, long-winded, and unoriginal affair that generates no interest, vision or entertainment for me as a viewer.
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#561 – Riders to the Stars (1954)
Riders to the Stars (1954)
Film review #561
Director: Richard Carlson, Herbert L. Strock
SYNOPSIS: A group of twelve men highly specialised in various fields are recruited for a top secret project. They undergo various physical and psychological tests until only four remain and they learn the secret of the project: to travel into space and collect a meteorite to discover how they exist in space despite being bombarded by cosmic radiation…
THOUGHTS/ANALYSIS: Riders to the Stars is a 1954 independent sci-fi film. The film’s story centres around twelve men, including Dr. Richard Stanton, who are highly trained experts in their field, all invited to a secret project, where they are put through a series of physical and psychological tests to determine their suitability for the project. When only four remain at the end, including Stanton, they are told the purpose of the project: they are to go into space to collect a meteorite, to see how they survive in space despite the large amount of cosmic radiation, which destroys man-made material. The story mostly revolves around these twelve men undergoing the various tests associated with space travel, including zero-G training. The film has quite a lot of detail and there’s obviously some knowledge and consideration about what would actually be required for a human to go into space, even though in 1954, no one would have done so, so it is a bit speculative. The trouble with all of this is that the film is that everything is so boring, and it doesn’t really bring the science or danger alive thanks to dull characters and long-winded exposition. There’s some discussion about how they need to go into space before their enemies (Soviets, presumably) so they can “keep space free,” but one of the men points out that position is no better than their enemies from conquering space, so the film does have a bit more depth than simple U.S. propaganda in the “space race,” but again, this often gets forgotten over the low energy of the overall plot and progression.
The cast of characters don’t really stand out from one another: the twelve candidates are all middle-aged men with short dark hair that are barely distinguishable from one another. There is, of course, one solitary female character in the main cast, but she is an actual scientist herself (with the “Dr.” title too), which is very rare. Unfortunately, her role devolves into being just a typical romantic interest for the male lead, which is disappointing. The finale of the film does have a bit more energy, as the three rockets head into space to try and collect meteorites, and Stanton being the only one who survives at the end. The cast learn that meteorites survive cosmic radiation by having a thin layer of carbon surrounding them (like diamond), and so presumably they can build satellites and space stations now thanks to this information. Obviously this isn’t really what happens in space, but again since nobody had been to outer space at that point, it probably seemed more believable at the time it was released.
Despite being an independently produced film, Riders to the Stars has a fairly good look and feel to it: the sets are detailed, including a Zero-G testing machine for the candidates, the attention to detail on the science is pretty good, but as mentioned, it does result in long scenes of people explaining things without being able to translate that knowledge into something interesting to watch. Also of note is that the film was filmed and released in colour, which most of these cheaper films of the time were not. A lot of stock footage is also used near the end of the film, including mice in a Zero-G environment, and some of the first footage taken of the Earth from space, but again, it doesn’t really accomplish much in the context of the film. Overall, Riders to the Stars has a decent amount of effort put into it’s production, and is obviously well-researched into what it would take for people to go into space, but the problem with this is that the film is often just dull exposition and dialogue, rarely able to bring the ideas and knowledge it is grasping with to life. Perhaps interesting at the time of release to show viewers how space travel would actually work, nowadays it is wholly unremarkable.