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#570 – Tank Girl (1995)
Tank Girl (1995)
Film review #570
Director: Rachel Talalay
SYNOPSIS: After a comet strikes the Earth, society is wiped out and water becomes a scarce resource. The Water and Power company is intent on controlling all of the world’s water, and when they find a group of wastelanders illegally siphoning water, they move in to put a stop to it. Tank girl, one of the survivors of the attack, is captured, but escapers and plots her revenge…
THOUGHTS/ANALYSIS: Tank Girl is a 1995 post-apocalypse film based on the comic book series of the same name. Set in the year 2033, some years after a comet wiped out all society on Earth, water has become a scarce and precious commodity. The Water and Power company is aiming to have control over all of the water, and taking out anyone who gets in their way. A group of people living in the wasteland are siphoning water from the company’s supply, and when they are found out, raid the compound, taking Rebecca, one of the residents prisoner, and killing the rest. Impressed with her talents, the Water and Power Company boss Kesslee wants to hire her for a mission, but Tank Girl refuses, and so she is locked up until she changes her mind. Managing to escape with the help of an introverted mechanic known only as Jet Girl, Tank Girl looks for a way to take revenge against the company. The setting of the film is a familiar post-apocalypse one, with ruins and deserts as far as the eye can see. The story itself is also pretty simple: rescue the girl and stop the bad guy. The film thrives on its simple beats and being chaotic, but the trouble with the film format is that it requires a direction and a structure, which ultimately, Tank Girl just doesn’t do, nor does it seem to want to.
Every character has essentially one dimension to them, and their roles are firmly set in stone throughout the film. There’s points in the film where there is some attempt to give Tank Girl some motivation and background, but it only really serves to make you question the bizarre and over-the-top antics, when you could just revel in them. There isn’t too much of this, but it does slow down the film at points. As mentioned, the characters are very one-dimensional, and this has some good and bad points: Tank Girl’s constant quips in every situation keep the film from getting dragged down and too serious, but this also has the effect of making her character very predictable: every situation she faces, you know that she’ll just brush it off with a dismissive quip, and in some ways makes her chaotic character a bit more predictable. Jet Girl provides a nice counterbalance to Tank Girl personality-wise, but their relationship again doesn’t go any deeper than that. Malcolm McDowell is Malcolm McDowell as the villain: no frills, no nonsense, just a classic villain, and there’s nothing wrong with that.
The film really revels in both its comic book origins and punk aesthetic. Moments of the film are done in the style of comic panels that are colourful and chaotic, but there’s a strange randomness to them in the sense you never know when they’re going to come in, and there’s large chunks of the film where they just don’t appear to make them a consistent storytelling device. You get the feeling that they’re using these comic panels to avoid actually filming scenes and cutting corners, and the director confirmed that there were whole scenes unfilmed and replaced with these comics instead: resulting in these panels taking you out of the action, and returning you in a completely different scenes without threading them together. The whole punk aesthetic is quite cool, and gives the film an edge: the soundtrack is packed with punk tracks, and the chaotic costumes lean into that scene. I think the main issue with the film is the overwhelming smell of studio interference. It feels like Tank Girl constantly wants to revel in much more sex and violence (as it does in the source material), but it always just falls short: kills are always a little bit obscured or done offscreen, and any reference to sex or nudity never goes as far as it should, and it feels like there’s an artificial limit on it, almost as if toy keep the film in a certain age rating. Again, the director often mentions that there was a lot of studio interference in this film, which probably resulted in it being restrained in the final cut. Overall, Tank Girl has a lot of anarchic energy and leans heavily on the comic book and punk aesthetics to make itself stand out. It’s certainly not for everyone: I imagine the very one dimensional characters and predictable quips may not be to everyone’s taste, but there’s enough energy and decent performances to at least keep it interesting. Regardless, there’s definitely an issue with the film constantly feeling like it was toned down, and is not allowed to be as gory or explicit as it wants to be in line with the source material. There are still plenty of people that like this film though, and I think it’s one that is going to be strictly down to personal preference, and whether the punk and chaotic aesthetic appeals to you or not.
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#569 – Paul (2011)
Paul (2011)
Film review #569
Director: Greg Mottola
SYOPSIS: Graeme and Clive are two nerds attending Comic-con. On their road trip towards Area 51, they come across an actual alien named Paul, who is on the run from the authorities that have been holding him. Graeme and Clive end up helping Paul to get to the spaceship that is waiting to pick him up, and in doing so, end up getting chased by a number of people that they have annoyed in the process…
THOUGHTS/ANALYSIS: Paul is a 2011 sci-fi comedy film. Starring Simon Pegg and Nick Frost as Graeme Willie and Clive Gollings, two British nerds and sci-fi artists/writers who are attending San Diego Comic-Con. Being alien fanatics, they take a trip out into the Nevada desert to the sites of Area 51 and the Roswell incident. On the road along the way, they come across an alien named Paul, who is being chased by the authorities after he escaped their custody, and is on his way to meeting a spaceship to pick him up and return home. Thus begins a buddy road trip film that plays out pretty much how you would expect: with plenty of laughs, silliness, and some heartfelt moments too. It’s clearly meant to appeal to a more casual filmgoer, but there’s a decent amount of quick references that more avid fans will pick up on. The story offers few surprises, but you don’t really notice because the film instead offers some quickfire comedy and solid momentum that keeps things rolling. It has a feel of Blue Brothers in parts in the sense that it builds into a chase film that has enough chaotic energy to bring all the characters together and make something interesting.
Simon Pegg and Nick Frost, as always, play the leads with good chemistry, and Seth Rogen as the alien Paul offers a character with enough gravitas and presence that contrasts with Pegg and Frost, but very much like a typical Seth Rogen character. It feels like his character is meant to be a lot more crude, but is perhaps toned down to make the film more mainstream, with only a bit of an edge. Even though Paul is obviously CG, he is still animated and expressive, and his interactions with the cast feel natural, which is a solid plus for the film. The supporting cast are very typical characters, but again, for the casual film viewer, play a part well, and you know what their role is very clearly and quickly.
Paul is a film that works with very broad strokes: it’s comedy is quick and energetic, the story is condensed and easy to follow, and the characters have good chemistry. However, going any deeper you find an awful lot missing that is needed to make the film more memorable and gripping. It feels like the film was conceived with these very broad stroke, and little was done refining this underneath the premise. It plays it safe in the sense that it clearly needs to appeal to a mainstream audience (apparently this is what the funding for the film was based on), and so any smarter references or parodying other science-fiction works is reduced to easily missed one liners that don’t disrupt the flow of the film. The film is still lots of fun, even if you’re not a fan of the crude (but never too crude) humour. It could have been a lot more, but what we have is good enough for an entertaining ride.
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#568 – The Island (2005)
The Island (2005)
Film review #568
Director: Michael Bay
SYNOPSIS: Human survivors of a post-apocalypse “Contamination” live their lives in an underground silo with every aspect of their lives monitored and regulated. The only way out is to win a random lottery, wherein the winner gets transported to “The Island,” an apparent paradise. Lincoln Echo Six, one of the residents, begins asking questions about the outside world and The Island, and when his friend Jordan Two Delta wins the lottery to go to the island, he takes the chance to try and find out for himself what that entails, leading to a discovery that forces him and Jordan on the run…
THOUGHTS/ANALYSIS: The Island is a 2005 sci-fi film. It is set in an underground bunker, where the human residents are told they are the last surviving life on the planet, and their lives are monitored in every detail to ensure their safety. Lincoln Six Echo is one such resident who is questioning the whole system, much to the annoyance of the director. The only way to leave the facility is to win a random lottery, where the winner will be take to “The Island,” a paradise where the winner can live a life of luxury. The setting of the film should be familiar to those who know anything of the genre, as it pays homage to films such as Logan’s Run, in setting it in a dystopian futuristic society where certain things are forbidden (love, mostly). It, subsequently, should come as no surprise that this whole set up is hiding a dark secret, and when Lincoln Two Six discovers that The Island doesn’t exist, and they are all just clones being used as spare parts/organs for their sponsors who paid for them to be made, he and Jordan Two Delta, who has just won the lottery to go to The Island (which in reality is just having your organs harvested), make a break for it and escape into the outside world. They are pursued by a mercenary force on the orders of the director to have them returned. The whole setup should come as no surprise to anyone familiar with this type of film, but the familiarity with the concept allows the characters a bit more breathing room to develop. The trouble with this, is that the film doesn’t really do that: it just turns into a chase film with little direction: I get that the two main characters are just trying to survive and perhaps not thinking about a long-term goal, but this does leave the film feeling, as a viewer, a little rudderless.
Lincoln and Jordan are pursued by this band of apparently highly trained mercenaries, but the fact that they are unable to stop two people that have never been in the outside world or seen many of the things that exist there just makes them seem a bit incompetent. Despite a lot of focus being on the intimate relationship between the two leads, the film does have a fair few big action scenes, unsurprisingly brought to you by director Michael Bay. As you might expect, there are scenes full of high speed chases, explosions, and loud noises that are designed to have a lot of energy and hype. The problem with this though, is that it doesn’t really mix with the other part of the film, and again, that these two people who have never been in the outside world are able to survive these over-the-top sequences just seems implausible. The film does feel like it is made up of two different films that just do not mix. There’s a number of scenes that are quite gory and visceral too, which feel a bit much for a middle-of-the-road sci-fi film. The trailer too, makes the film seem like more of an action film, with comedic elements, when that just is not the case, so you can understand why it received mixed reviews for failing to deliver what it promises.
The chemistry between the two main characters, played by Ewan McGregor and Scarlett Johannsen is pretty good, but the fact that they are described as being like fifteen year olds who have no idea about sex, relationships, the outside world etc. makes them very odd characters to try and get to grips with sometimes: sometimes you can be convinced that they are clones raised in an underground silo, other times it just doesn’t seem plausible. I imagine it’s hard to write characters that fulfil their premise, and I don’t think it’s the fault of the actors, who do a good job, but I do think the film sets itself quite a difficult premise to implement, especially as the film is marketed as a more casual sci-fi film. The supporting cast is composed of familiar faces such as Sean Bean and Ethan Phillips (Who played Neelix on Star Trek Voyager), and again help ease the viewer into the film. While the film does deliver some different parts that work, they don’t come together to form a cohesive whole in and of itself. The film is marketed as something it is not, and I’m not sure what the vision of it is: it obviously pays homage to a specific type of dystopian sci-fi, but how it is building on it (via subversion parody etc.) never becomes apparent. The story is a bit of a mess, and feels very implausible at points, and it doesn’t push its character development enough to make it’s leads stand out. Has some good parts, but becomes a bit of a jumbled mess when stitched together haphazardly.
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#567 – Snowpiercer (2013)
Snowpiercer (2013)
Film review #567
Director: Bong Joon-Ho
SYNOPSIS: After an attempt to halt climate change by releasing a chemical into the atmosphere, the Earth has turned into a frozen wasteland. The only survivors live aboard a trans-continent train that takes one year to travel the globe. At the front of the train, the people live in luxury, while those at the rear live in squalor. Among them is Curtis, who is scheming to revolt and make his way to the front of the train, and lead the people there to a better life…
THOUGHTS/ANALYSIS: Snowpiercer is a 2013 sci-fi post-apocalypse film based on the French graphic novel of the same name. The opening introduces us to the premise of the film; in which a solution to climate change was to disperse a chemical into the atmosphere, but this had an effect of completely freezing the earth and rendering it uninhabitable. The only survivors are living aboard a train that is constantly moving around the world, completing one full trip every year. The train is separated into a very specific order, with the wealthy and privileged living a life of luxury in the front cars, and the lower class living in squalid conditions in the rear carriages. One such person, Curtis, is working on a plan to stage an uprising to get to the front of the train and take control. The film follows the revolution as it travels through the train from the back to the front, and while you might be a little sceptical of how much variety and action you can fit in a 2-hour film set inside a train, you need not worry, as the film does a solid job of keeping things interesting, and varied. You get the claustrophobic feel of the carriages thanks to the impressive camerawork and crowded sets that generate a unique environment. Different carriages look like slums, factories, classrooms, restaurants, and nightclubs, all bound up in the same physical dimensions of a train carriage, and it’s very solidly executed. The story is a fairly simple one to follow, and again, despite it’s linearity, the film is able to drop in plenty of surprises and unique obstacles as the cast travel through the train. Perhaps they could have done something a bit more impactful with the ending, but that’s the only criticism I can think of.
The cast of characters are well defined, and often exaggerated personifications of different facets of society. Curtis is the reluctant leader of the revolution, and you get a decent insight into the decisions he makes and how they weigh upon him. There’s also a constant element of danger, as the stakes are constantly raised as a reminder that no one is safe; as main characters get killed left and right, and the revolution is always in a precarious position. The cast feels genuine, and on the whole the film is well acted, with a good, varied cast.
As mentioned, the film really shines in it’s design and atmosphere: the train is able to encapsulate all these familiar environments, but with the twist of being contained in a carriage. It doesn’t rely on cheap special effects, but rather well-co-ordinated action sequences that, thanks to the cramped settings, put you right in the action. The premise of a global-spanning train might sound a bit silly, and a post-apocalyptic setting that is used because only the best ones have already been done to death, but Snowpiercer genuinely offers something refreshing and exciting, combining a harsh and gritty setting with some stylish and exuberant characters. While the ending leaves things open-ended, it’s a satisfying journey that combines a layer of seriousness and high stakes with some more absurd and exaggerated characters that lift the film out of being a total gloomfest just enough. Yes, the train is a thinly-veiled metaphor for the class-system, and there’s not a lot of surprises in that regard, but the film genuinely surprises in being an entertaining, action-packed story despite the kneejerk impressions you might have of a revolution taking place on a train. I genuinely enjoyed it more than I thought I would, and again, while not perfect, excels in enough ways to take it an entertaining and interesting watch.
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#566 – Ex_Machina (2014)
Ex_Machina (2014)
Film review #566
Director: Alex Garland
SYNOPSIS: Caleb is a programmer working at the tech company Blue Book, and wins a contest at random to spend the week at the remote home of the company’s reclusive CEO, Nathan Bateman. When Caleb arrives, he learns that there is more to his visit than he first realised, as he is being invited to meet an A.I. Nathan has built and to determine where he thinks it possesses true conscience…
THOUGHT/ANALYSIS: Ex_Machina is a 2014 sci-fi thriller film. In the opening, we see programmer Caleb Smith, who is working at the largest search engine company in the world, Blue Book. He is selected at random out of all the employees to spend a week at the home of the company’s reclusive CEO, Nathan Bateman. Upon arriving at Nathan’s remote home, Caleb learns that he is not there to merely hang out with Nathan: he is to meet Nathan’s latest invention, an A.I., and to evaluate whether he thinks it possesses consciousness. The film takes place over the course of the week, with Caleb’s conversations with the A.I. named Ava, as he (and us, as the audience) possesses intelligence. The film also keeps an element of suspense, as Nathan’s true intent opens up a number of questions about what Caleb is doing there, and who (or what) is real and what is an artificial intelligence. There’s not much action in the film, and it instead focuses on suspense and mystery. There’s also a lot of focus, as you might expect, on discussions around A.I., and the film invokes many theories around the subject. There’s a balance between exploring the subject in depth, but also keeping it interesting enough so that the average viewer doesn’t tune out, and there’s definitely times when that balance was not hot for me: I know a fair amount of the different conversations and arguments around A.I. , so I personally didn’t need too much of an explanation for everything, but when the film mentions things like the “Chinese Room,” or drops names like Wittgenstein without any follow up, you get the feeling that this film is oriented more towards those who would understand these things. Nevertheless, I think there’s enough content and intrigue regarding the set up to make it watchable for a more general audience, but not if they’re expecting something with a decent amount of action.
The characters present themselves as a fairly mixed bag: Caleb himself is pretty bland, and we don’t really see much of a personality, but I think this may be a deliberate choice to make Ava seem more human by comparison. Nathan is clearly meant to be a pretentious “tech-bro” CEO and unlikeable from the off, and they certainly succeed with that. He is actually very annoying to watch. Ava as a character has an element of the typical A.I. archetype you see in films, but also the film keeps open the question of what she is programmed to do, and what she herself intends, which adds a layer of mystery and intrigue. It’s perhaps no coincidence that Ava comes off as the most human character in the film. Nevertheless, all the acting is quite good, even if you don’t like the characters.
A lot of the film’s aesthetic and dialogue choices are very deliberate, but perhaps it’s easy to miss them. A lot of the dialogue between Caleb and Ava takes place with a glass partition between them, and it seems to be a recurring theme that there is always something that is separating the characters. Whether this is meant to signify that the two are two individuals that can never fully understand one another, or that there will always be a barrier between A.I. and life, is perhaps purposeful. The contrast between the expansive landscape shots that surround the house, and the tight corridors and windowless rooms again create a feeling that the house is a prison or labyrinth where the questions raised are somewhat disconnected from reality and experience. Ex_Machina is a slick, polished film that clearly has a had a lot of consideration put into how it looks, and how each aspect of the film invokes its themes. It tries to balance an in-depth exploration of its subject with also giving more casual movie-goers something to watch, but I’m not sure that balance is really there. The twists and developments of the film just weren’t too interesting or surprising, and I’m not sure the film has aged enough to provide any lasting significance, since the field of A.I. is changing and evolving very quickly. Maybe some people would find it gripping, but it didn’t quite hold my interest to make it entertaining.
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#565 – The World’s End (2013)
The World’s End (2013)
Film review #565
Director: Edgar Wright
SYNOPSIS: Gary King is haunted by a twenty year old memory of failing to complete the Golden Mile with his friends: twelve pubs, twelve pints that stretch across his hometown of Newton Haven. He decides to reunite the five friends and convinces them to travel back to their hometown to complete the task they began twenty years ago. However, as they undertake their legendary pub crawl, they begin to notice that there is something strangely different about their home town…
THOUGHTS/ANALYSIS: The World’s End is a 2013 filmed directed by Edgar Wright, and the third film directed by him and starring Simon Pegg and Nick Frost, with Shaun of the Dead and Hot Fizz being the previous two. in the opening, we see Gary King, a good-for-nothing tearaway, who decides to conclude some unfinished business from twenty years prior: a legendary pub crawl across his home town, with twelve pints across twelve pubs, concluding at the World’s End pub. Gary convinces his four friends, who now all have grown up with families and careers (apart from Gary, who is basically the same as he was in high school), and they return to their home town to try and finally complete their unfinished business. however, they find their home town has changed a little…in more ways than one, as they eventually discover that the town’s population has been taken over by robot clones by an alien intelligence who wishes to “improve” humanity’s behaviour to prepare it for acceptance in the wider galactic community. The film handles the split between the more down-to-earth premise of the beginning of the film, and the sudden turn to sci-fi strongly and smartly. But this shouldn’t be much of a surprise, given that Shaun of the Dead and Hot Fuzz also did the same thing with similar success. The World’s End feels like a continuation of what those film’s achieved in terms of storytelling and humour, delivering fast-paced dialogue, fight scenes and banter from it’s likable leads. poking fun at the trope of alien possession such as Invasion of the Body Snatchers, it provides a good setting for the characters to approach it in the guise of a pub crawl.
Simon Pegg plays the lead character of Gary King, an immature, good-for-nothing tearaway who hasn’t changed since his schooldays, and who presents us with a character we’re not sure whether to like or dislike: he exists as both someone who is problematic and an embodiment of some of the worst qualities of humanity, but also a reminder of who we once were as teenagers that quietly gets lost as the “real world” dawns upon us, highlighted by Gary’s four friends all having careers and/or families. They all provide a counterpoint to Gary’s antics, but Gary never feels outnumbered, as he’s always such a huge presence and takes control of conversations to turn them into high energy performances. Ultimately, Gary’s character arc doesn’t really get resolved in any final way, but that’s kind of the point: that people like him don’t fit into the grand plan, and that’s okay. The ending of the film isn’t able to match the rest of it, with the dialogue between Gary and the alien entity not having the same energy and witty wordplay as the rest, and the epilogue being the onset of the apocalypse may not be to everyone’s taste, but does little to sour the movie as a whole.
The film often feels like a refinement of the practices undertaken in Shaun of the Dead and Hot Fuzz, with Pegg and Frost doing their own stunts, high-octane action sequences, and quick, snappy wordplay which never misses a beat. The weak spots in the film are it falling short of following through on it’s theme of maturity, growth etc. in the end, and while it’s obviously going to be compared to the two aforementioned films, The World’s End doesn’t have those memorable moments that will distinguish itself and make you think of it on it’s own merit. The film definitely has plenty of polish and refinement, and the comedy, acting and general sense of fun are all top notch though, and make the film worth a watch regardless of any negatives that don’t sour the whole experience.
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#564 – Chronical: 2067 (2020)
Chronical 2067 (2020)
Film review #564
Director: Seth Larney
SYNOPSIS: In the year 2067, Earth has suffered an almost complete ecological collapse. Humans survive only using synthetic oxygen, which has a side effect of making people sick. The only hope seems to be a top secret project by Chronicorp: a time machine that can travel into the future, where there is hope a cure can be found. However, the time machine has sent only one message through since it was activated: “Send Ethan Whyte”…
THOUGHTS/ANALYSIS: Chronical 2067 is a 2020 Australian sci-fi film. It is set in the year 2067, where Earth has undergone complete ecological collapse, and all plant-life has been wiped out. Humans only survives by breathing synthetic oxygen, which in turn gives them a deadly disease they call “The Sickness.” Ethan Whyte, a lowly technician, is called to Chronicorp headquarters where he is offered a job that apparently will save humanity: to travel to the future in a time machine to find a cure for The Sickness and bring it back, as the time machine has only sent a message from the computer that stated “send Ethan Whyte.” Since this indicates that someone is alive at the other end, it is assumed that the future has a cure for the sickness, since someone would have had to have sent the message, and Ethan agrees to go because his wife also has the sickness. The film attempts to create a lot of suspense and mystery surrounding the fate of the world, the message sent, and the disappearance of Ethan’s Father, but the main problem is it never really comes together, and neither are the situations Ethan is thrown into ever filled with that atmosphere. It’s fairly obvious that there is something more going on than has been revealed, but it never really builds up that mystery and suspense to keep the audience guessing. Typical story elements such as an estranged relationship with a Father, for example, further cement a feeling that you’ve seen it all before.
The characters are also fairly typical, and even though there’s an attempt to build them up, there’s not enough of a hook to make them solid pillars to the film. Coupled with some flat acting here and there, it overall just feels like it’s difficult to immerse yourself in their world and the setting. There’s some nice visual effects that are able to put you more in the main characters shoes, but there’s never enough to balance out the lows. Overall, there’s not much else to say about Chronical 2067: it presents a fair amount of mystery and a basic amount of intrigue, but never the suspense or drama that it needs to in order to hook a viewer into the mystery. There’s a constant feeling you’ve seen a lot of it before, and done better. It’s not terrible, and there’s some good ideas, but there’s perhaps too many of them, and they never properly cohere into a strong narrative, or the sheer multitude of them just make the characters walking tropes that splinter off every which way, so they too never become individual personalities that can drive forward the story. A classic case of good ideas, bad execution.
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#563 – Gog (1954)
Gog (1954)
Film review #563
Director: Herbert L. Strock
SYNOPSIS: A series of unexplained malfunctions at a top-secret government facility in New Mexico leads to suspicions of sabotage, and the Office of Scientific Investigation (OSI) send Dr. David Sheppard to investigate the facility. As some of the scientists are killed under mysterious circumstances, it becomes a race against time to unravel the mystery before more people are killed…
THOUGHTS/ANALYSIS: Gog is a 1954 sci-fi film. It is the third of a trio of films independently produced by Ivan Tors that feature the Office of Scientific Investigation (OSI) in some form. This time, we see Dr. David Sheppard travel to a top secret government research facility in New Mexico, where strange malfunctions have been occurring which is suspected to be sabotage. As a number of prominent scientists die under mysterious circumstances, Sheppard must work out who is responsible, and stop them. Like the other two films produced by Ivan Tors, The Magnetic Monster and Riders to the Stars, the film goes heavy on science fact more than science fiction, with it going into a fair amount of detail on the structure of the facility, radiation, the different projects etc. There is obviously a lot of consideration and thought that has gone into getting everything as accurate as possible, but the downside to this is that there are a lot of scenes which are just standing around talking exposition. The things they are talking about would probably have been a lot more interesting and “futuristic” back in 1954, whereas today all the talk of computers and radiation might seem a bit mundane. Another problem with all this dialogue is that it breaks up the flow of the story quite a lot, so it struggles to maintain energy throughout, and leaves you wondering just what you are supposed to be paying attention to.
The characters are probably the weakest element of the film: the main character, David Sheppard, is just the typical male lead, and him being a scientist of some sort doesn’t really play into the story. The story does have more than one female character at least, but the main female lead just serves as an assistant/love interest for the male lead just like every other film of the time. The rest of the cast are the various scientists that are in the research facility, each of which has a research specialty, and come from a different country (reflecting the U.S. tendency to recruit scientists from their enemies in World War II). The different subjects are again explained and provide a bit of variety, but again, the characters themselves don’t really stand out: they’re all just middle-aged or elderly men in white lab coats.
The most interesting aspect of the film is the NOVAC computer, which apparently controls most of the functions of the facility. Again, this is one of those things which wouldn’t be too interesting nowadays, but back in 1954, having such a computer and having it explained in such detailed would have been fairly novel. We also have the two robots, which again look clunky and cheap nowadays, but have a life of their own which would have been impressive: even more so because the film is a rare colour sci-fi film, like Riders to The Stars, so the sets and props really stand out compared to many other b-movie films. There’s a nice amount of detail, and the setting is well constructed, to give it an authentic, yet futuristic feel. Also, the finale of the film just has everyone fighting with flamethrowers, so that’s pretty cool if nothing else. Overall, Gog is a neat little movie that has plenty of substance and detail, relying on science fact rather than science-fiction. The drawback to this is that a lot of explaining what is going on is required, and halts the momentum in the story constantly. The clear effort put into the science and the design of the sets and robots does make the film stand out from it’s contemporaries as well as being in full colour, but it’s shortcomings mean the film is very much a mixed bag.
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#562 – Avatar: The Way of Water (2022)
Avatar: The Way of Water (2022)
Film review #562
Director: James Cameron
SYNOPSIS: Humans have returned to the planet Pandora in an attempt to colonise the planet in the face of a dying earth. The native Na’vi race attempt to fight back, led by Jake Sully, but seeing that he and his family have become the target and putting their entire people at risk, Jake decides to leave with his family and find somewhere new to live. They find a tribe who live by the ocean who offer them sanctuary, and the family must learn their ways. However, Colonel Miles Quaritch, who was seemingly killed at the end of the previous film, backed up his memories and has been reborn into an avatar Na’vi, with the aim of getting revenge…
THOUGHTS/ANALYSIS: Avatar: The Way of Water is a 2022 film and a sequel to the 2009 film Avatar. In my review of Avatar, I made it quite clear that I had no love for any part of the film; I would easily put it in the top five of the worst films I have watched. So needless to say, I had very low expectations for this film, and my judgment is obviously biased on it from the outset. The story opens up with Jake Sully, the protagonist of the first film, narrating how after humans were forced to leave the planet by the native Na’Vi population, several years later, they just…come back because they feel like it, which seems to make the accomplishment of the first film seem somewhat worthless. Anyway, the humans pick up where they left off, and the Na’vi, led by Jake Sully, become guerrilla fighters disrupting the human expansion. Eventually, Jake becomes the target himself, and to keep the tribe and everyone safe, he relocates his family elsewhere, to seek sanctuary with another group of Na’vi. Well, that’s his logic anyway, but one: it seems obvious that he will be pursued wherever he goes. And two: the humans wouldn’t just stop their expansion just because Jake disappears. So anyway, Jake and his family come across the Metkayina, a tribe of Na’vi who live by the ocean, and ask for sanctuary there, which they are given. What follows is…basically the same plot from the first film: outsiders (Jake and his family) must learn the ways of the natives, and eventually end up leading them in the fight against invaders. When you boil the story down, it is just the exact same thing again, but in water (and even then, it’s whole philosophy about the ocean being the beginning and end of life etc. hardly gives you a new perspective on it). Fortunately, it is less of a “white saviour” affair where the outsiders come in and break all the rules and become their hero, but there’s definitely some of that still in there. It’s hardly uncommon for sequels to follow the same premise as their predecessors, but this film really needed to focus on worldbuilding and showing something new about the world the franchise is trying to create, and it just doesn’t. The majority of the plot is driven by a very simple setup repeated over and over again: the kids go wandering off where they shouldn’t, they get into trouble, and Jake and the adults have to bail them out. This happens again, and again, with each of Jake’s kids seemingly taking it in turn to go wandering into danger before being rescued. The film is accompanied by narration sparingly by Sully at random points, which gives the impression that the narration is only happening when the film can’t figure out a way to show what is going on itself.
The issue which compounds the issues of this film is that it runs over three hours long: the wafer-thin story is stretched well beyond it’s limit, and it doesn’t offer anything to justify this runtime. James Cameron defended the runtime by saying that people stream multiple episodes at a time, so a three-hour film is perfectly justifiable nowadays, but a film and TV series are different formats, and a film needs to be in some ways a standalone experience. This is not the film that is going to re-define cinema.
Sully is more or less the same person he was in the first film, but he’s also got a family now, so there’s all that added on top as well. Being the head of the resistance against the invading humans, he also treats his sons like his subordinates, having them address him as “sir.” This is not only a very typical father-son relationship we’ve seen before countless times, but also it doesn’t seem very natural: the humans arrived one year before the start of the film proper, so are we to assume that he treated his kids like this before the humans arrived, or he just became like this during the last twelve months of their lives? Other than that, Sully’s main role is to just rescue his kids after they get into danger, and to tell them off. Sully’s wife, Neytiri, is barely a character in this: from being the co-lead in the previous film who taught Sully the Na’vi way of life, here she barely does anything, and hardly has a character other than just being a Mother: she is an utter waste of a character: she has no story arc, no development, nothing. Their kids have somewhat of their own personalities, but they’re nothing special, and their character development goes nowhere. For example, when the family meet the new tribe, one of Sully’s sons, Lo’ak, clearly has an immediate attraction to one of the tribe members, as shown in the very typical slow-motion, bug-eyed cuts between the two, telegraphing very clearly what is going to happen. However, the film barely follows through on this, giving us one ambiguous scene with them. The film does this quite a lot: establishing that a very typical story arc is about to happen, but just leaving it half-finished, so you get the worst of both worlds: a predictable storyline telegraphed a mile off, but also never actually doing what it sets out to do. Another of Sully’s children, Kiri, who is actually Grace’s avatar’s child from the first film, is set up to have some sort of connection with the planet’s life force or something, but the film never does anything with it, and in the film’s finale it lets her save the family or something by letting her control some little creatures or something…it is just completely unexplained or unexplored, and not even in a purposely ambiguous way: the way it is revealed in the finale just feels like a cop-out to the danger set up there.
One of the most incomprehensible decisions the film makes for me is to bring back Colonel Miles Quaritch, the antagonist of the first film. For reference, he was the stereotypically cartoonish character in the first film: a Texan military veteran who acts like everything is a battle, and turns the planet into a warzone so he can reap its resources (the obviously named “unobtanium”). When he died at the end of the first film, it completed his arc, and also gave the opportunity to give the film a new villain, something more complex and interesting. But no: they just bring him back by having a “back up” of his memories etc. uploaded into an avatar, repeating the same premise as the first film. There is an attempt to try to develop his character: by making his grudge against Sully the main focus, and him, as an avatar, try to adapt to using his new body on the planet more effectively. But this is also developed poorly, and doesn’t really add anything to his character, and he’s still just the very typical, cartoon-ish villain he always was. Even giving him a son to try and form a bond with is just ill-conceived and all over the place. The film also again cops out of killing him at the end, and apparently he will remain as the main antagonist through the other sequels. It just seems like a missed opportunity to bring back one of the most unoriginal characters from the first film whose story was resolved instead of trying to do something new. The rest of the humans are also fairly boring and one-dimensional: General Frances Ardmore is in charge of the new human expansion, as apparently earth is now dying, and they want to colonise Pandora (it is never explained further than this). After the first hour, her character disappears and is never seen again. The “whaling” captain is also just another typical villain without much interesting going on. The whole “hunting” arc is also very overblown, with a very long scene explaining in detail how the humans hunt the whale-like creatures, and the film just stops for a good ten minutes while it explains how these imaginary creatures are hunted for no reason. Obviously it’s meant to be a mirror for how whales are actually hunted, but this repeats the problem of the first film of being very literal with its metaphors: where giant bulldozers knocked down giant trees as a not-so-subtle reference to environmental destruction. It turns out that the whale-like creatures are hunted for a little bit of brain matter that apparently stops human aging. Sounds interesting, but is never elaborated or referenced again. I get that the film is not about humans or the state of human society, but driving the plot with the Earth dying and actual immortality could really do with a bit more elaboration.
Released thirteen years after the original film, The Way of Water had a lot of time to get things right, and also had to develop a new manner of filmmaking to capture the underwater performances. The visuals look decent for the most part, but there’s hardly anything original or interesting that made me think “Wow, that’s new and exciting.” the setting is obviously inspired by South-east Asia and Oceania, but it doesn’t really build something new with that inspiration. The animation is smooth for the most part, but during the more fast-paced scenes, the movements do look a bit off. Also in these scenes, the focus between the background and foreground characters is quite disjointed, and takes the characters out of their setting a little. Either way, the visuals and effects really aren’t of any interest to me as a movie-watcher: maybe if they have a distinctive aesthetic or style they are trying to develop, but this film doesn’t: as mentioned, it doesn’t build anything new on top of it’s real-world inspirations.
Overall, in case you couldn’t guess, Avatar: The Way of Water does little, for me, to improve or innovate on its predecessor. The story is threadbare and relies on the same set up of the kids getting into trouble and Jake having to rescue them over and over, alongside recycling the basic premise of the first film, just with water instead of a forest. The characters are pretty dull, including resurrecting one of the most bland characters in the antagonist, to relegating one of the main characters to nothing with Neytiri. All of this is made worse by an excessive runtime of three hours that I cannot see as justified. Maybe if you’re a fan of the first one, you’ll like this too, as it does continue the story, and gives you more of the same, perhaps too much, by resurrecting characters that didn’t need to come back. Otherwise, I have to put this on the same level of it’s predecessor as an uninspiring, long-winded, and unoriginal affair that generates no interest, vision or entertainment for me as a viewer.
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#561 – Riders to the Stars (1954)
Riders to the Stars (1954)
Film review #561
Director: Richard Carlson, Herbert L. Strock
SYNOPSIS: A group of twelve men highly specialised in various fields are recruited for a top secret project. They undergo various physical and psychological tests until only four remain and they learn the secret of the project: to travel into space and collect a meteorite to discover how they exist in space despite being bombarded by cosmic radiation…
THOUGHTS/ANALYSIS: Riders to the Stars is a 1954 independent sci-fi film. The film’s story centres around twelve men, including Dr. Richard Stanton, who are highly trained experts in their field, all invited to a secret project, where they are put through a series of physical and psychological tests to determine their suitability for the project. When only four remain at the end, including Stanton, they are told the purpose of the project: they are to go into space to collect a meteorite, to see how they survive in space despite the large amount of cosmic radiation, which destroys man-made material. The story mostly revolves around these twelve men undergoing the various tests associated with space travel, including zero-G training. The film has quite a lot of detail and there’s obviously some knowledge and consideration about what would actually be required for a human to go into space, even though in 1954, no one would have done so, so it is a bit speculative. The trouble with all of this is that the film is that everything is so boring, and it doesn’t really bring the science or danger alive thanks to dull characters and long-winded exposition. There’s some discussion about how they need to go into space before their enemies (Soviets, presumably) so they can “keep space free,” but one of the men points out that position is no better than their enemies from conquering space, so the film does have a bit more depth than simple U.S. propaganda in the “space race,” but again, this often gets forgotten over the low energy of the overall plot and progression.
The cast of characters don’t really stand out from one another: the twelve candidates are all middle-aged men with short dark hair that are barely distinguishable from one another. There is, of course, one solitary female character in the main cast, but she is an actual scientist herself (with the “Dr.” title too), which is very rare. Unfortunately, her role devolves into being just a typical romantic interest for the male lead, which is disappointing. The finale of the film does have a bit more energy, as the three rockets head into space to try and collect meteorites, and Stanton being the only one who survives at the end. The cast learn that meteorites survive cosmic radiation by having a thin layer of carbon surrounding them (like diamond), and so presumably they can build satellites and space stations now thanks to this information. Obviously this isn’t really what happens in space, but again since nobody had been to outer space at that point, it probably seemed more believable at the time it was released.
Despite being an independently produced film, Riders to the Stars has a fairly good look and feel to it: the sets are detailed, including a Zero-G testing machine for the candidates, the attention to detail on the science is pretty good, but as mentioned, it does result in long scenes of people explaining things without being able to translate that knowledge into something interesting to watch. Also of note is that the film was filmed and released in colour, which most of these cheaper films of the time were not. A lot of stock footage is also used near the end of the film, including mice in a Zero-G environment, and some of the first footage taken of the Earth from space, but again, it doesn’t really accomplish much in the context of the film. Overall, Riders to the Stars has a decent amount of effort put into it’s production, and is obviously well-researched into what it would take for people to go into space, but the problem with this is that the film is often just dull exposition and dialogue, rarely able to bring the ideas and knowledge it is grasping with to life. Perhaps interesting at the time of release to show viewers how space travel would actually work, nowadays it is wholly unremarkable.