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#351 – 10000 Years Later (2015)
10000 Years Later (2015)
Film review #351
Director: Li Yi
SYNOPSIS: Ten thousand years after advanced civilisation was wiped out and the world reverted to a pre-technological state, Joma and Yalayam of the Ballad tribe are travelling the western region to tell the tale of the fall of civilisation. Unfortunately, Wugreb, who once tried to steal the ancient powers to rule the world, has returned, and Joma alongside her new friends must find a way to stop Wu before he releases the ancient civilisation’s power back onto the world, all controlled by him…
THOUGHTS/ANALYSIS: 10000 Years Later is a 2015 Chinese animated film. It is a mix of post-apocalypse, science-fiction and fantasy elements, as it is set (as the title suggests) 10000 years after civilisation suffered a catastrophe that sealed away all of its advanced technology and left the world in a pre-technological state. The world is now separated into various tribes, which include anthropomorphic animals and various mutations brought about by the catastrophe. Joma and Yalayam are from the Ballad tribe, who wander through the western region telling the story of the fall of the ancient civilisation to the other tribes. They also tell the story of Wugreb, who once tried to steal the ancient technology that is sealed away and rule the world with it, warning that anyone who tries to do the same will be met with the same fate. However, Wugreb (or Devil Wu, as he is also known) has returned, and is attempting to once again take the technology of the ancient civilisation for his own. The story relies a lot on this extensive world-building, and how the world has changed since the fall of civilisation as we know it. Sometimes it is easy to follow, but at some points it gets overly complicated, and for a film that is just over ninety minutes long, the explanations and exposition it gives do seem a little excessive. Nevertheless, it is an interesting world that is built, and the variety of locations and characters give it a unique sense of life and vibrancy. The people refer to famous people throughout history (Einstein, Beethoven etc.) as the “Gods” of the old world, and it is an interesting way to interpret history’s most pivotal figures. There are these odd scenes which play out quite nicely, but they are mostly used to explain the state of the world, and when the film returns to the main characters, they seem much less interesting.
Joma goes to see an oracle, who tells her that she is the only one who can stop Wu, and she must go to Kuger, the tomb where Wu was imprisoned, to stop him. Along the way Joma is joined by a cast of characters from different tribes who all inject their own personalities into the film. The film very much has a Lord of the Rings feel to it, with the group travelling to their destination to stop the oncoming evil, and all the perils that they encounter. But again, there’s a lot of backstory and exposition that disrupts the flow of the film, and you really have to focus and pay attention to follow what is going on. The characters on the whole, though, are distinct enough to be able to follow, but for all the explaining and exposition, don’t really do much, so it’s hard to get to know them as characters. At once point the film deals with the meeting of the Gods which I can’t really make sense of; and whether they are actual Gods or not is anyone’s guess. Joma as the main character is also a bit bland and uninteresting: even though she is marked as the chosen one, she doesn’t really have any defining traits or character defining moments that make her stand out, and she is often very passive to the events of the film. The ending of the film also does little to elucidate the significance of Joma’s role, and makes little sense. The designs of some of the villains, with their multiple faces or limbs and other bizarre features are both scary and creative, and the somewhat imperfect animation actually helps exemplify their grotesqueness.
This film is entirely CG animated, and for the most part it creates a world that has immense scale, colourful diversity and interesting locales. We see ruined versions of recognisable cities such as New York and Sydney, which add some interesting shots and perspective on the story. There are some moments when the animation gets a bit clunky, and facial expressions and movements sometimes look a little stifled or flat, but otherwise it doesn’t distract too much from the film. It’s not cutting edge in terms of its graphics, but it is passable for a kids film. Apart from the Lord of the Rings influence mentioned above, there is also a certain amount of ‘inspiration’ taken from the Marvel Avengers films. When I say inspiration, that often becomes blatant copying, such as the five stones that Joma carries containing seeds from across the western region clearly being based on the “infinity stones” in the Marvel universe, and there is a shot which copies exactly the iconic shot from the 2012 Avengers film of all the superheroes together for the first time on the streets of New York City. All this copying does cheapen the film’s overall image, but being a Chinese film, where these films would not have seen much of a release, the audience probably won’t even know they are being copied. The editing of the film also feels quite choppy in parts, such as when the big final battle begins, the enemy soldiers slowly emerge, and it instantly cuts to the whole army appearing, which really interrupts the flow of the film (though it probably saves on the animation costs).
One more significant aspect of the film is the amount of gore and violence throughout. I can’t really tell what the ideal age range is for this film: it seems mostly kid-oriented, but even from the opening, there are people being sliced up, bloody battles with people being cut in half and stabbed, and so on. I’m not sure what the standards are for Chinese cinema in terms of violence in children’s films, but it definitely wouldn’t be a child-friendly film in the west. Overall, 10000 Years Later creates an interesting and colourful world with a rich back-story, but the focus of the story and its main characters are often lost in the overly complex world and narrative that can be difficult to follow. The character designs are creative and unique, but again the personalities of the main characters are dull by comparison, and often get lost in the grand scale of the world. The large-scale battles are impressive and entertaining, but it is obvious that they are copying from the Marvel films and Lord of the Rings, which obviously do them much better, and make the film feel like a cheap imitation…which, let’s be honest, is exactly what it is. There are some emotional moments (there’s a scene right at the start which pulls you in instantly…you’ll know it if you see it), and the gratuitous use of gore and violence really gives weight to the fighting scenes, but ultimately there is no real pay-off to investing in this world, and it offers very little that is unique.
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#350 – 2.0 (2018)
2.0 (2018)
Film review #350
Director: Shankar
SYNOPSIS: Dr. Vaseegaran, an expert in robotics and artificial intelligence has developed a new robot named Nila, after his older robot Chitti went on a murderous rampage and was disassembled. When everyone’s mobile phones start flying away of their own accord, it turns out to be the work of the spirit of Pakshi Rajan, who is using them to stop their overuse from killing birds. With no way to stop him, Vaseegaran suggests reactivating Chitti, as he is the only one strong enough to defeat this new menace…
THOUGHTS/ANALYSIS: 2.0 is a 2018 Indian science fiction film and the sequel to the 2010 film Robot. The film opens with Dr. Vaseegaran introducing his newest robot Nila to a group of students. Shortly thereafter, people’s mobile phones throughout the city begin flying away of their own accord. Without these phones, the city is in a state of chaos, and attempts to bring in new phones are met with suspicious accidents. The phones then combine to take the form of a giant bird, which causes more chaos by uprooting signal towers. Vaseegaran suggests to the government to reactivate Chitti, but his murderous rampage that was the result of an upgrade means they are reluctant to do so. When the military fails to resolve the situation, the government then gives Vaseegaran permission to reactivate Chitti to counteract the mobile menace. The plot of the film is fairly robust, with a good amount of time dedicated to all the characters, with some decent set pieces that give the action scenes the space they need to stand out, as well as a decent amount of character development.
One issue that arises with the story is the pacing and it’s organisation: some scenes go on for too long and put the film into a bit of a slump that make it lose focus through its inconsistency. The big example is when Chitti encounters Rajan (or his energy spirit…thing) and asks what his motivation is. This leads to a twenty minute flashback essentially telling his life story. I think the aim is to get the viewer to empathise with his message about how mobile phone signals are killing the birds, and will ultimately endanger our own existence, but this could have been done in a much more interesting and provoking way other than this biographical picture of a villain to make us feel sorry for him. Rajan’s kill count in this film is pretty high, and is portrayed with a very evil look, so ultimately he is being played as a straight, typical villain that doesn’t really need this backstory. His whole life being centred around birds from the moment of his birth onwards also makes him seem like a very one-dimensional character. The rest of the cast are given just the right amount of development, and the performances are all pretty good, with characters from a number of different perspectives on the events that are transpiring. One character that doesn’t serve much use is Dhina Bohra, the son of one of the villains who was killed in the first film. He serves as a good reminder of Chitti’s legacy in the first part of the film, but his part gets muddled and loses it’s way as the film progresses.
The message of the film concerning the effect of mobile phone signals on birds is not a subtle one, and I have absolutely no idea how much of it is true or not, which makes the message even more confusing. The film does try to explain how and why everything is working, even when it probably doesn’t need to. The explanation of Rajan’s spirit being a 5th form of universal energy that is binding together the mobile phones is needlessly complicated, but probably should be commended for its effort in elaborating on details. Any criticism of the subtlety of the film’s message should also be balanced out by saying this is not a subtle film in any other regard either. Like it’s predecessor, 2.0′s biggest strength is its over-the-top action sequences that defy reality, logic and sense. Again, this contrast with the exasperating exposition of the antagonist give the film a very uneven feel in places. Nevertheless, the action itself is pretty solid, with some implausible stunts and plenty of destruction. The fights are also pretty varied, with the first fight of Chitti after reactivation showing off Chitti’s strengths, then after Rajan possesses Vaseegaran’s body, Chitti cannot defeat Rajan because it would also harm Vaseegaran, and conflict with his programming against harming another human. With this in mind, Nila activates Chitti 2.0, the upgraded version that caused the destruction of the first film, as it is the version that would not be averse to harming a human. This version partakes in the more absurd action, with an army of Chitti robots combining to make a giant ball of machinegun fire and even a giant bird cage to trap the giant mobile phone bird. Some of the sequences feel a bit similar to the first film (the “Chitti ball” for example), but it’s more of what made the first one so memorable and entertainingly insane, so that’s not too much of a problem. The special effects that support the action are also well done, and while not as good as the top Hollywood films, still deliver a credible, colourful and visual treat.
Overall, 2.0 continues the story of Robot with more of the excessive action that made the first film so good. The direction and set pieces of the action sequences deliver an entertaining bit of cinema, even if it does not evolve too much from its predecessor. Away from the action, the film suffers an uneven pacing with too much focus on the villain’s backstory and his motivations that drain the film of it’s energy for some time before it can regain its momentum. Apart from that, there’s plenty of content and story to fill it’s runtime, so it’s a worthwhile watch.
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#349 – The Master Mystery (1918)
The Master Mystery (1918)
Film review #349
Directors: Harry Grossman, Burton L. King
SYNOPSIS: Balcom and Brent run International Patents inc., a shady company that buys the patents for people’s inventions and prevents them from ever being released to the public, thus protecting their benefactors. Brent has a change of heart and wants to make amends, but Balcom is having none of it. When the adventurer Flint returns home, he meets with Brent, but the meeting ends up with them contracting “Madagascar madness”, a disease that leaves them laughing until they end up comatose. Quentin Locke, a man employed by Brent, is accused by Balcom of having infected them, and seeks to have him arrested. To make things even more problematic, an iron automaton begins wreaking havoc in the house, and so Quentin must unravel the mystery and prove his innocence before it is too late…
THOUGHTS/ANALYSIS: The Master Mystery is a 1918 silent movie serial originally composed of fifteen parts. One of the big draws of this serial is that it stars famous escapologist Harry Houdini, and his name is all over the credits in order to draw people in to see the serial. The story centres around the International Patents inc. company, which allows inventors to establish their patents and distribute them. However, Balcom, the co-owner of the company, starts to withhold the patents from release in order for the company’s partners and investors to keep a competitive edge. This does not sit well with Brent, the other co-owner, and the two are at odds with one another when the film starts proper. Balcom is also trying to get Brent to marry his daughter Eva to his son Paul, and thus further tightening his grip on the company. However, Eva is in love with Quentin Locke, a member of the justice department. When Flint, an adventurer, returns from Madagascar, he and Brent are struck down with the Madagascar Madness: a disease which causes both of them to be in a state of ever-smiling stasis. Locke begins to suspect foul play, and begins investigating, which brings about the appearance of an iron automation, which terrorises the house from time to time. The film follows the standard serial format, with each episode providing a new scheme or cunning plan by the villains to trap and stop the heroes. The plot on the whole feels overly complex, with all these different characters having particular relations to each other. It’s good that the story actually has some substance, but there’s not a lot of variety or novelty in the various elements. The pacing of the story is also quite typical of serial films: each part consists of a new plan by Balcom or the automaton to get rid of Locke and others, usually in the form of a trap which ends on a cliffhanger.
At the end of most parts, Locke is captured and placed in a trap designed to kill him, and there’s a good mix of traps and devices that are used to give the film some variety. This is also where Locke, played by Harry Houdini, gets to shine, as they can film some of his famous escape acts, which would have been one of the main draws of the film. However it starts to make little sense, since if the aim is to kill Quentin, then why do they keep knocking him out and putting into these elaborate traps when they could just kill him, especially since he manages to escape from them every single time? In order for this to make sense the traps needed to have some kind of motivation for them, since they constantly avoid killing him in place of using these traps. However, this is obviously the film’s highlight, as the stunts are done without trickery or edits, and authentically place Houdini’s character in danger. The fight scenes also involve a few stunts of Quentin/Houdini swinging from chandeliers and the like, which would have been entertaining back in the days of limited special effects.
The character of the Automaton is typical in terms of serials in the sense that the main villain is hidden behind a mask and their identity is kept secret. However it’s pretty easy to work out who the automaton is if you pay attention, as by the tenth episode or two there’s only one character the automaton hasn’t interacted with in some capacity. The automaton is probably one of the first cinematic appearances of a robot-like character, the term ‘robot’ itself had not even been termed yet, as it originated in a 1920 play, in which it denoted an artificial humanoid and deriving from the Czech word ‘robota’, meaning ‘forced labour’. The automaton moves stiffly and mechanically, and acts like you would imagine, but it does look a bit silly, especially with the big, round, cartoon eyes. But I would say that it is a good accomplishment of its time, and the spectacle is weaved cleverly into the story, being one of the patents Balcom stole and developed.
The serial nature of the film does make a lot of the content repetitive. As mentioned, Quentin’s constant getting caught in traps and getting out can be overlooked because the traps are varied and Houdini performing them is one of the main draws of the film. Some of the other elements do get a bit stale, such as the character of Zita, who constantly leads Quentin and Eva into traps set by Balcom, and the two of them continuing to trust her as she does it again and again. Zita’s character is one of the more complex ones, as she is torn between working for Balcom and her love for Quentin which makes in some sense justifies her constant back-and-forth between being a help and a hindrance. The ending reveals a constant stream of revelations (aside from the automaton’s identity) that aren’t really raised as issues throughout the film, and so don’t really change the outcome of the film. The identity of Zita’s father forms a bit of the story, but the rest just feel like they were added to allow the viewer to feel that they got something out of watching all fifteen episodes. In short, the Master mystery was obviously made for one main reason: to show off Houdini’s escape acts on film. Everything else is a bit superfluous. The automaton would have been a pretty unique sight when the serial was released, but looks a bit silly nowadays, and the racist depiction of the “oriental” characters being shifty criminals worshipping dragons certainly doesn’t stand the test of time. The film does, however, have a coherent story with sufficient content (even if that content can get confusing), and does develop a decent narrative along the way as to avoid too much repetition, and allows the viewer to feel like that they are getting something out of watching it. It’s not as good as other similar serials (Judex, for example), but it has it’s moments, and is a good example of the early forms of the serial format.
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#348 – Iron Man 3 (2013)
Iron Man 3 (2013)
Film review #348
Director: Shane Black
SYNOPSIS: Tony Stark is suffering from the trauma he experienced during the alien invasion in New York. and is burying himself in his work, much to the dismay of those around him. When Happy, his friend and head of security for Stark Industries, is seriously injured in a bomb attack orchestrated by a terrorist who calls himself “The Mandarin”. Stark calls him out and decides to track him down, but The Mandarin comes to him, destroying his home and work, leaving him on the run and having to find a way to fix his suit and take down The Mandarin before he takes him out…
THOUGHTS/ANALYSIS: Iron Man 3 is a 2013 superhero film part of the marvel cinematic universe. The film takes place after the events of The Avengers, where Tony Stark (or Iron Man) had to travel through a wormhole that opened above New York City to close it and stop an alien invasion. the whole experience has left him suffering with anxiety about what happened, and is avoiding confronting it by not sleeping and burying himself in his work, much to the dismay of his now girlfriend Pepper Potts. Meanwhile, Pepper herself is busy running Stark Industries when she is approached by Aldrich Killian, who wants to work with Stark Industries to develop his “extremis” virus, which enhances the human body’s capabilities in every way. Potts turns him down over fears the technology could be weaponised, but Happy Hogan, the chief of security, finds him and his bodyguard suspicious. He follows the bodyguard to a meeting where he exchanges a briefcase with someone, only to find that the guy is a suicide bomber, who detonates and leaves Happy serious injured in hospital. A terrorist known as the Mandarin claims responsibility for the attack, as well as several others that have taken place recently, and Stark takes notice, calling him out and warning him that he is going to stop him. Stark’s hubris results in the Mandarin destroying his home and Stark to go into hiding, with only his own wits to re-build his suit and stop mandarin.
After the large scale, superhero adventure of The Avengers, it would be very difficult to top that with another Iron Man film without any of the other characters. Iron Man 3 pulls this off by making the plot a more down-to-earth story free of aliens or other over-the-top sci-fi elements, so it doesn’t need to compete with its predecessor. Stark’s anxiety over the events of The Avengers means that any discussion of those events or continuation of that story are actively avoided, as Stark cannot deal with the memories. This could have been just a cheap plot device to overlook previous events, but it is weaved into the story well, and provides a new and significant obstacle for Stark to overcome. We don’t really get to see just what it is that Stark is haunted by in detail, but the whole concept of anxiety is that it does not have to be directed at a specific object or event. There’s not really much of a resolution to this element of the story, and it doesn’t feel like he really overcomes it, more that it just disappears and becomes a non-issue. Still, it’s not too much of a problem.
The rest of the characters also put in a good performance, with returning characters building on their established roles and having a bigger role in Stark’s life, showing him that he doesn’t have to do things alone. Pepper Potts is a strong character who switches roles with Stark throughout, especially in terms of which one of them needs saving: sometimes it’s Stark that needs saving from himself, other times it’s Potts that needs rescuing, and it all balances out so that neither of them fall into a well-worn character trope. Colonel Rhodes also returns as the Iron Patriot, and holds Tony’s feet to the fire in terms of his responsibilities. The new characters however, do not enjoy that same development. Maya Hansen, the scientist who helped develop extremis, has an uneven role that is set up strongly in the beginning, and who fades into obscurity mid-way through. Although she comes to Stark for help in stopping Aldrich Killian, it turns out she is still working for him, and gets Pepper kidnapped. When Stark is also kidnapped, it only takes around two sentences from him in order for her to change her mind and try to free him, for which Killian kills her. Apparently their was some re-writing done for the film which gave a lot of her role to Killian, and it definitely shows, as her role becomes pretty much redundant. The extremis soldier Brandt also apparently had much of her role given to another character, both of these decisions due to executives fearing that having female characters in such prominent roles would impact action figure or merchandising sales. This is a serious detriment to the film, as characters are built up and dropped without seemingly good reason, further diminishing their characters. The one new character which provides a worthwhile contribution is surprisingly the kid who finds Stark when he crashes after his house is destroyed. His character is pretty bland and full of typical tropes such as being bullied and an outcast, but thankfully his part isn’t overplayed, and is on screen just long enough to serve it’s purpose. Not an overly interesting character, but not an overly annoying one either.
The story has a few twists and turns that keep things interesting, although some of them don’t really have too much consequence, such as Hansen’s betrayal. The film is paced very well, and there’s a mixture of humour, drama and action that keeps things fresh and entertaining. The climax of the film involving all of Stark’s suits being A.I. piloted and having him jump in and out of them is a typical, flashy comic book sequence that doesn’t disappoint, and is in keeping with Stark’s over-the-top character. The main villain isn’t all that special, but that’s a long standing issue with these films. Overall, Iron Man 3 is an entertaining film that manages to lift the weight and story of its predecessors to make a stripped down hero vs villain story without losing the elements that make the character so loved. It firmly places itself within an established universe while also keeping it self-contained. The balance between action, drama and humour is well paced so there’s no real lull in the storytelling, and it still manages to impress with busy and flashy spectacles that also develop its well-established characters. There’s a number of issues around some of the character’s roles being muddled and ultimately redundant, with some being given intense focus in the beginning only to disappear without significance later on. These problems don’t spoil the film too much though, and I would say it surpasses Iron Man 2 with ease.
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#346 – Turbo: A Power Rangers Movie (1997)
Turbo: A Power Rangers Movie (1997)
Film review #346
Directors: David Winning, Shuki Levy
SYNOPSIS: The evil space pirate Divatox is planning to capture the wizard Lerigot in order to use his golden key to release and marry Maligore, whose powers she believes will make her unstoppable. Lerigot escapes to earth to enlist the help of Zordon, but ends up in Africa. Zordon sends Tommy and Kat to find Lerigot before Divatox, but she has kidnapped Lerigot’s family, and he surrenders to her. Zordon gives the power rangers new powers in order to follow Divatox through the nemesis triangle to the island where Maligore is sealed, and to stop her before it is too late…
THOUGHTS/ANALYSIS: Turbo: A Power Rangers Movie is a 1997 film that is a sequel to the 1995 film and a precursor to the Power Rangers Turbo TV series. The film opens with scrolling text that is very reminiscent of Star Wars, which describes how the wizard Lerigot possesses a golden key which is able to unseal the monster Maligore, whose evil powers would ravage the galaxy. The space pirate Divatox plans to release Maligore and marry him so their combined powers would let her plunder the galaxy. Meanwhile in Angel Grove, the male power rangers are entering a kickboxing tournament in order to win the prize money to save a local youth shelter from closing. One of the children who uses the shelter, Justin, comes to see them training just as Rocky, one of the power rangers, has an accident and hurts his back. The rest of the team go to visit him in the hospital, when Zordon calls them back to find Lerigot, who has arrived on Earth. Justin also overhears their conversation and finds out that they are the power rangers. Two of the rangers, Tommy and Kat, are teleported to Africa to find Lerigot before he is weakened too much by the sun’s rays, which are harmful to him. The plot of the film feels more like a fantasy than a sci-fi, with all this talk of wizards, magic, and fantasy-sounding names and locations. One of the problems I highlighted in my review of the previous film is that it didn’t really expand on the Power Rangers experience or offer anything more than a longer episode of the TV series, and thus struggled with filling the film with content. Turbo seems to have gone the other way: it fills the film with all these different concepts, settings and characters so that there is a new experience for the viewer, but it does so much of it that it stops feeling like a Power Rangers film, and the things you want to see are relegated to short and scattered scenes. In fact, we don’t even see the power rangers in their suits until nearly half way through, making the opening really feel like a slow crawl before anything of significance or what you would come to see starts happening on screen.
The Power Rangers themselves are the same ones from the TV series at that point in time, and aren’t particularly developed as individual characters. two of the original rangers, Jason and Kimberley, also make an appearance, as well as the ever-present Bulk and Skull, and so if you’ve followed the series at any point, you’ll recognise these characters fairly easily. The performances, while not amazing, aren’t too bad, and convey a decent amount of emotion and expression; and you don’t need too much more in a film aimed at children. Divatox and her minions are also full of energy, and give off that evil vibe quite well, alongside a little incompetence that makes them not too threatening or scary. There’s also a cool little cameo featuring original villains Rita Repulsa and Lord Zedd, which will no doubt make fans smile.
One of the big issues of this film is that the kid Justin ends up being the blue ranger, and accompanying the rest of the group to stop Divatox. I can’t fault the kids acting, but everything about the character makes no sense and ruins the image of the Power Rangers: the description of them being “teenagers with attitude” just doesn’t work when one of them is a kid, and when the Power Rangers do something cool, he still just acts like a kid, which takes some energy out of the scenes. No explanation is given of why he suddenly becomes the blue ranger; he literally just shows up and says “I’m the blue ranger now”. I think it’s implied that because he worked out that Tommy and the rest were Power Rangers, then he would have to join them, but it’s also established that Power Rangers are chosen because of their heroic qualities or attitudes, and it’s not really mentioned or established which of these qualities Justin has. I get that his character is meant to be one that kids can relate to, and gives them the impression that they could be a Power Ranger too, especially given that he is a troubled kid who is sad and outcast and has issues with his Dad, and can still be a Power Ranger (his background isn’t explored in any huge detail), but this is one of these storytelling devices that I would have hated as a kid, as it broke with what made the Power Rangers who they were: that they were special, and their heroic qualities meant they could do great things, and become Power Rangers. If any kid could do it, then that inspiring sense of justice and heroism just gets diluted and makes it less special. That’s how I would have seen it as a kid anyway. There’s also the issue of Justin growing about two foot taller when he morphs into the blue ranger, which is never acknowledged, referenced or explained, and just breaks a sense of immersion because it raises so many questions. The Power Rangers series uses footage from the Super Sentai TV series in Japan for the segments in costume and the robot zords, with the American actors providing the voiceover, and since in the original show the blue ranger wasn’t a little kid, the Power Rangers series just avoids referencing it.
The Power Rangers travel on board a “Ghost Galleon”, which looks like an old wooden sailing ship, in order to pass through the inter-dimensional “nemesis triangle” to the island where Maligore is imprisoned. Again, there’s a decent amount of content in the story, but the fantasy tone doesn’t really fit with the Power Rangers theme, which is more science-fiction. Eventually, near the end of the film, it gets back to the traditional Power Rangers formula of martial arts action, then giant robot vs monster action, but by that point I just felt exhausted by the long-winded way in which it got there that it was difficult to care anymore. The robots or Zords that the rangers pilot this time around are different types of vehicles. One of the big criticisms of the previous film I had was that the Zords were rendered in CGI, and looked pretty bad, as well as looking a lot different than the TV series, which used models and actors in costumes. Turbo instead keeps things consistent, and uses the model and costume footage from the TV series, as well as creating new models for the Zords, which are all vehicles of some form. This consistency is very welcome, and while the cars do look like they’ve just been made by recolouring some original vehicles with matte paint and sticking a few bits on top, they still fit in with the rest of the effects. The effects on the whole are okay: nothing special, but again it keeps them consistent with the feel of the film and series, which are never high budget extravaganzas. The film ends as you would expect with the Rangers Zords combining to defeat a giant Maligore, and saving the world as always, and it does it in exactly the way you would expect, with the extended transformation sequence, the theme music pumping in the background, and seeing both of them show off their moves. It definitely feels like a Power Rangers movie at the end. Oh yeah and they also win that kickboxing tournament that was mentioned at the start of the film, just in case you were wondering even though it was not mentioned at any other point.
Overall, Turbo: A Power Rangers Movie seems to take the contrary approach than its predecessor, by creating a stronger narrative and quest that gives the Power Rangers purpose and motivation. However, this often has a detriment effect, as all of the extra characters, locations and plot devices can distract from what you want to see in a Power Rangers film. The previous film added as little as possible and suffered for it as well, and it seems Turbo just jumped to the other extreme without finding the middle-ground. However, on the whole it does keep itself in line with the franchise, and delivers everything you would expect it to, along with familiar use of effects, music and styles that make it feel like a Power Rangers movie. The characters, while still underdeveloped, turn in a decent performance; even the kid Justin does a good job, in spite of finding his character unpalatable and an overall distraction. Some throwbacks to older characters and the typical fight scenes make it a good watch for Power Rangers fans, and even though it doesn’t offer anything new or exciting, underneath all the superfluous fantasy stuff there seems to be a good understanding of what makes Power Rangers work, and how to pull it off. There won’t be much substance in here for non-Power Rangers fans, and it’s not amazing for a standalone film, but for the fans there’s plenty of what fans would want.
Oh, and I now have the “Power Rangers Turbo” theme stuck in my head. Forever probably.
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#345 – Mighty Morphin Powers Rangers: The Movie (1995)
Mighty Morphin Power Rangers: The Movie (1995)
Film review #345
SYNOPSIS: The power rangers, a group of teenagers who defend the city of Angel Grove from alien threats face their biggest challenge yet as a construction work accidentally uncovers a strange device. On their moon base, Rita Repulsa and Lord Zedd recognise the device as the capsule within which Ivan Ooze is sealed; an alien menace that ruled the Earth over 6000 years ago. Lord Zedd frees him and tells him to go kill Zordon, the power rangers mentor. Ivan leaves Zordon close to death and the power rangers without their powers, and so they must travel to a far-off planet to find a great power that can save Zordon’s life and give them back their powers to defeat Ooze once and for all.
THOUGHTS/ANALYSIS: Mighty Morphin Power Rangers: The Movie is a 1995 film that is a continuation of the TV series of the same name. It should be noted that the franchise was absolutely huge in the early-mid 90′s, and so a movie was almost inevitable. The series had lost a bit of steam by the time the movie came out, but it was still fairly popular. The film opens with the team doing a skydive, along with Angel Grove punks Bulk and Skull, the comic relief characters from the TV series. Next, the team go do some roller skating…because that’s what teenagers do I guess? The Power Rangers were always portrayed as “teenagers with attitude”, so doing these sorts of things goes some way to making them look cool and hip or whatever the mid-late 90′s term was (I was never any of those things, so forgive me if I can’t remember). Either way, you’re not really going to watch a Power Rangers film to watch some mediocre roller skating, and the film certainly doesn’t open very strong. Nearby, a construction site unearths a strange capsule from underground. Villains Rita Repulsa and Lord Zedd are watching on from their secret base on the moon, and Zedd remarks that the capsule contains Ivan Ooze, a powerful being that ruled the Earth six thousand years ago, before he was stopped by Zordon and a group of chosen teenagers. Zedd and Rita free Ooze from his containment, telling him to go and destroy his old enemy Zordon, which he happily does (he doesn’t kill Zordon though,for some reason), leaving the Power Rangers without their powers.
The story revolves around the Power Rangers having to go to a far-off planet to obtain “the great power” that can save Zordon’s life, and give them new powers. The structure of the story feels very much like an episode of the TV series, with a new monster arriving to terrorise Angel Grove, and the rangers fighting them on foot, then fighting them in their Zords, then combining the Zords to defeat them. The film offers nothing new to that structure, or provides any fresh ideas to expand the idea of the Power Rangers. It seriously feels like nobody had any idea what to do with the story outside of their comfort zone so they padded it out with the Rangers losing their powers for a good chunk of the film, and also having this subplot with this random kid and his Dad that really serves no purpose. One essential component of the TV series is that the scenes with the Power Rangers in their suits and the Zords are taken directly from the Japanese TV Super Sentai Zyuranger, while the rest of the episodes are made specially for the Power Rangers series. This film is the first time that there is no footage taken from Super Sentai, and everything is originally written and directed. You may think that this gives the film a chance to try something more ambitious, but as mentioned the film seriously struggles without that original footage to coalesce around, and simply tries to copy it to fill that void. The TV series worked because even though it was basically the same thing every week, it gave kids what they wanted in short bursts, with fight scenes that were delivered with a decent pacing that filled its slot nicely. In this film, the decision seems to have been taken to just stretch out those fight scenes, giving more of what kids want: but this was a very bad move, as the fight scenes seem to go on for far too long, and those short, sharp bursts of action become dragged out and you realise they’re actually pretty empty. The same goes for the one-liners that the Rangers deliver, which work once or twice a scene, but when they’re constantly delivering these multiple times a scene, they cease to have any impact, and draw attention to the lack of variety in the story. At some points the Rangers are on screen just doing constant backflips all over the place and nothing is happening, and the film just feels hopelessly lost.
All of the main characters from the TV series reprise their roles in this film, which at least preserves the continuity. Some of the Power Rangers changed throughout the series, and the cast is correct at the point of the series this film was released. The Power Rangers themselves, despite being described as “teenagers with attitude”, are all equally dull, with no real personality or chemistry between them. Tommy, as the leader of the group, makes himself stand out a little, but that’s about it (maybe because the majority of the overall story arcs in the TV series revolved around his character once he was introduced). In contrast, I find the villains are much more entertaining to watch, and even though they are all rather incompetent, have a good chemistry between them. Bulk and Skull, the punk bullies, are very cartoon-like in their mannerisms and actions, and I’ve always found them to be strong characters, even if they don’t do anything too special. Rita Repulsa and Lord Zedd also have a good chemistry, and manage to flirt the line between being comedic and seriously menacing depending on the scenes. The fact they are played so over the top also makes them enjoyable to watch. It’s a shame that Ivan Ooze imprisons them and locks the out of the majority of the film, as it could have done with more of their energy. Ooze himself is a rather forgettable villain: he has his menacing moments, but this is undermined by some rather cheesy lines (”smells like…teenagers”) really lessen his impact. Rita and Zedd could manage both in tandem, but Ooze just doesn’t have that same appeal.
One of the major detriments of the film is that it uses CGI to render the Zords, instead of the models or physical costumes used in the TV series, and it has not aged well at all. Since the TV series used previously made footage, the show didn’t have to produce new footage for the Zord fights at all, and so for the film, which as mentioned used no previous footage, this is the first time these scenes would have had to be built from scratch, and the fight scenes scripted and directed by the writes and producers themselves. Models and physical costumes age significantly better than CGI, and I wonder if the effects used to render the Zords were already out of date when the film came out. The fight scene in the city with the Zords is also rather dark, which obscures a lot of the Zord’s detail so you can’t really get a good idea of what they look like: this might have deliberate because the CGI might have looked even worse in a brighter setting. Overall, the film doesn’t really feel like much more than a cash-grab or an excuse to sell toys. I think what was more appealing about the physical costumes/models as well is that they look more like action figures, and would definitely spark children’s imaginations more than CGI creations (and would probably sell more toys). The film feels like an extended episode of the TV series, but seems to have no idea how to fill in the longer runtime, and so just pads out what they already do, which waters down its impact. The film doesn’t add anything to the franchise, nor does it benefit from a bigger budget or production. Maybe kids at the time would have enjoyed some more Power Rangers action (It is one of the few films I went to see at the cinema as a kid, and I remember having a lukewarm response to it), but a kid nowadays would not be able to get past that awful CGI. The soundtrack is full of mediocre songs that are plucked right from the mainstream of the time, but the worst part is they don’t use the TV theme song, which is one of the most recognisable themes and is really quite good and full of energy. They only use a snippet of it in a fight scene early on, and I think that was a huge mistake not taking advantage of one of the series most iconic aspects. If you were into the Power Rangers hype it kept that hype going, but outside of that it really is not a good film, and I think does some damage to the franchise by undermining the best parts of it, such as making the fight scenes too long, sidelining the iconic villains, ditching the iconic physical models/costumes etc. If you were a kid that was caught up in the original Power Rangers hype, then I would suggest watching the TV series instead of the film: it offers very little as part of the franchise or as a film in it’s own right.
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#344 – On the Beach (1959)
On the Beach (1959)
Film review #344
SYNOPSIS: After a nuclear war renders the northern hemisphere uninhabitable, the U.S. submarine USS Sawfish docks in Australia, where the last of the world’s population have been fleeing. Dwight Towers, the Captain of the submarine, is summoned by Australian naval command to take the submarine back to North America to test a theory that the radiation may have subsided. Peter Holmes, a young officer in the Australian navy, is to join Towers on board, and invites him back to his home to spend time with his family before they head out. The cast eventually have to come to terms with the end of the world in their own ways, as the radiation slowly makes its way southwards…
THOUGHTS/ANALYSIS: On the Beach is a 1959 film about the end of the world. I have previously reviewed the 2000 TV miniseries that is a remake of the film, so I will do some small comparisons between the two, but focus on this version. The film opens with Captain Dwight Towers of the U.S. submarine USS Sawfish docking at an Australian port, in light of the Northern hemisphere being uninhabitable due to the radiation from a nuclear war. The Australian navy command has a new mission for Towers: to return to the northern hemisphere to investigate an incomprehensible more code signal which seems to be being sent from San Francisco, which should be uninhabitable. Navy officer Peter Holmes ia assigned to Towers’ submarine, and he invites Towers to his home to spend time with his family before they head out. The film focuses heavily on the relationship between the characters, and makes the film more of a drama than a post-apocalypse film.
The world that the film envisions five years in the future (set in 1964 from the 1959 production date) is a society that seemingly has carried on like very little has changed, and order still seems to be maintained, unlike the 2000 film, where society has all but collapsed. There’s some effects of the war, such as people using horses in place of cars since there’s no oil, but other than that everyone still seems to be going about their daily businesses, eiether through ignoring the inevitable, or having no idea what to do about it. This is also expressed through the main characters, as each one has a different attitude to the state of the world, such as Peter’s realism, and his wife Mary’s reluctance to talk about or hear anything about how they are all going to die. Dwight’s sheer reluctance to accept that his family was killed in the war and that they will simply be at home when he returns is very well delivered, and the complications it brings up with Moira’s (Mary’s older sister) attempts to get closer to him means that her usual tricks to seduce men, which she has no moral quabble about, make her hesitate with regards to a man who does not actually have a family, but believes he does. Another strong moment is when Peter talks with his wife about the suicide pills that the government will be offering, as he sees it as the only way to avoid a painful death for her and their daughter, and Mary finally has to confront the uncomfortable truth.
Towers and Holmes set sail to San Francisco to investigate the mysterious signal, and thereby shifting the focus of the film from the human drama to the mystery of the signal and the exploration of hope. This puts a number of the film’s threads on hold, and changes the pace a little. The film gets a bit muddled in the middle, and moving the film away from those relationships it has been building up means the viewer has to shift their focus as well. It has it’s moments, but it doesn’t offer as much drama as the opening. This is a long film as well, going for over two hours, and the scenes are very dialogue-intensive and often lacking musical accompaniment. I felt that the film needed to produce more dramatic high and low points in order to take the viewer on an emotional journey, and while the ones it does are well executed, they are inconsistently placed, and some portions of the film are forgotten in a lull of activity. The performances all-round are fairly good, but some of the Australian accents the American actors use are pretty bad. By the time the film ends you see each of the characters having to make tough choices about how they approach the end, and the way the character’s have been built up gives their actions a powerful significance. There’s very little said about the nuclear war; it just seems like it’s a thing that happened and everyone has just accepted and moved on, while I think exploring this in more depth would have helped fill in the more quiet and less emotional scenes of the film. On the Beach pushes some boundaries in terms of exploring the inner traumas of people in the face of certain death, and offers a variety of characters in a well-defined world. It does however, fall short in terms of pacing and enough content to justify its runtime, and the human drama is done in much more well-rounded films, meaning overall it’s a mixed bag.
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#343 – On The Beach (2000)
On the Beach (2000)
Film review # 343
Director: Russell Mulcahy
SYNOPSIS: After nuclear war renders the northern hemisphere uninhabitable due to lethal radiation, Australia becomes the last place on Earth where life is sustainable. However, the radiation is slowly moving southwards, meaning there is a few months left at most for everyone. Captain Dwight Towers of the USS Charlston, a U.S. submarine that is been beneath the waves to avoid radiation, is called to Australia to take part in a mission to return to the northern hemisphere to test a theory that there may be areas where it is safe to live…
THOUGHTS/ANALYSIS: On the Beach is a 2000 TV miniseries based on the 1959 film of the same name, which in turn was based on a 1957 novel of the same name. It begins with a series of news reports that provide some backstory on what has happened: a nuclear war between the U.S.and China broke out which lead to the northern hemisphere becoming uninhabitable due to the lethal radiation.This has lead to people moving en masse to Australia, which has avoided the radiation thus far. However, the radiation will eventually blow southward in a matter of months, meaning that nowhere will be safe. Captain Dwight Towers, the commander of the U.S. submarine USS Charlston, is docking the sub in Melbourne, having avoided the radiation since their sub has been underwater. Towers is given a new mission to return to the northern hemisphere and check on the radiation levels based on a new – albeit optimistic – theory that the radiation may have subsided. He is joined by Dr. Julian Osborne, a scientist who thinks the whole plan is a waste of time, and Australian navy officer Peter Holmes. Peter invites Dwight to his home before they depart, and the majority of the opening part of the film focuses on establishing the characters of Dwight, Peter and his family, their relationships to one another, and their varying attitude towards the oncoming end of the world. The human drama of Dwight’s loss of his family, the love triangle between Moira (Peter’s sister-in-law), Julian and Dwight, and Peter’s family is a major focus of the film, and it takes a long time to build up and get the viewers familiar with them so you can invest in their emotions and attitudes. It is very slow-paced, and can be difficult to pay attention to at length because of it.
The story offers a small glimmer of hope in the quest to venture to the northern hemisphere and find a place where the radiation has fallen enough so that people can live again. They also find a signal being transmitted from Anchorage, Alaska, so that is where they head. The film builds up this hope as the crew of the submarine slowly make their way to the signal’s origins in hope of finding survivors, but when it arrives all of that hope is dashed when they find lethal radiation there. The Captain and his first officer venture onto the shore in radiation suits to try and find the origin of the signal, but find it is a broadcast that is transmitted automatically by a laptop that is activated by a solar power cell as the sun shines on it every day. This is quite a come down, as this was more or less the last hope for humanity, and the rest of the film is a slow coming to terms with the inevitable death of everyone. Although the pacing is slow, it manages to create a bit of an emotional rollercoaster, as specific scenes raise hopes, and other scenes bring everything crashing down hard. It’s definitely a strength of the film to take the viewer on this ride, and is really down to the time it takes to invest in these characters.
The film does a good job of painting a depressingly fatalistic picture: the crowds look dull and bleak, and what little hope there is at the start of the film is slowly but ultimately crushed. The last portion of the film really goes into full depressing mode, as all hope is exhausted, and everyone has to accept the fact that they are going to die as radiation sickness begins to affect everyone. After building up all the character’s and their relationships, the film uses that investment to really give the film a huge impact. Each character gets to choose how they want to die; and it’s not much of a consolation, but that’s really all there is at this point. Peter and his family use a euthanising drug that has been distributed by the government so they can all die together, Julian drives his sports car around a race track, and deliberately crashes it, and the crew of the USS Charlston set sail back to their home port of San Francisco, knowing they will not make it, but wanting to die at sea. Moira heads to the beach alone after Dwight decided to go with his crew in the submarine, but it turns out he changed his mind at the last minute and the two share some wine overlooking the sea as the end will inevitably set in. Like I say, it’s all very emotional and depressing, and I don’t recommend watching it if you’re feeling down, because it certainly won’t help. It’s an emotionally exhausting experience but I suppose that makes it successful in getting the viewer invested in the characters. The setting of a post-apocalyptic Australia is rendered pretty well, with general order barely holding, and the effects are pretty decent too. It is a TV movie so it’s not going to be overly special, and the acting is sometimes a little off, but nothing too severe. The music adds to the dramatic tone of certain scenes too, and overall the production is well considered and decently executed. I would recommend watching it in three parts like the original miniseries, as the full three-hour experience will be draining and an emotional endurance, but it is perfectly watchable. There’s nothing particularly memorable about the characters themselves, but the way it builds their relationship to one another and the tone of its key scenes still allows the viewer to appreciate their human sensibilities and their varying attitude to the inevitable.
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#342 – Tourist Ömer Visits Star Trek (1973)
Tourist Ömer visits Star Trek (1973)
Film review #342
Director: Hulki Saner
SYNOPSIS: The U.S.S. Enterprise is visiting Professor Krater on a remote planet to collect some reports. While they are their one of their crew is killed, and Captain and his crew begin an investigation. The Professor wants them off the planet, and so uses a machine to transport a man to the planet who he will claim to be the murderer. Meanwhile on Earth, Ömer is being forced into a shotgun wedding when he is transported to the planet and taken into custody by Spock. However the investigation begins to get ever more complex, and even Spock’s patience begins to wear thin with the hyperactive Ömer running amok on board the Enterprise…
THOUGHTS/ANALYSIS: Tourist Ömer visits Star Trek (Turist Ömer Uzay Yolunda) is a 1973 Turkish sci-fi film and the eighth in the series of films centred around the hapless roamer Ömer, as he causes trouble wherever he ends up. This time, he is about to be forced into a shotgun wedding with a woman who he says he barely knows. Meanwhile, the U.S.S. Enterprise is visiting Professor Krater and his wife on a remote planet to collect some reports from him when one of there crew is mysteriously killed. They have to stay and investigate, which irritates Professor Krater, who decides to use a time machine to bring someone from the past who he can blame for the murder. Fortunately (or unfortunately) for Ömer, that person is him. Krater brings Ömer to Kirk and Spock as the murder, and they take him on board the Enterprise into custody. Obviously, the first thing that should be mentioned is that this is not an official Star Trek film (although technically it is the first film in the Star Trek franchise), and none of the original cast, crew or writers are involved in this. Then again, neither is it a parody, since that would have changed the names of the characters and such. The film also steals the footage of the Enterprise in space from the television series, which shows it isn’t too concerned with any repercussions from using the Star Trek name. The story itself also isn’t anything too original, with plot points taken from a number of different episodes and recreated. Certain scenes will be very familiar to Star Trek fans as they are pretty much identical to those found in said episodes. So it definitely feels like a Star Trek episode, but mostly because it copies them directly.
Ömer is the typical fish-out-of-water character, as he tries to navigate the future he has found himself transported to, and generally make a mess of everything he touches. A lot of the time though, he is absent or in the background, as the film typically plays it straight and acts as a proper Star Trek episode. The actors that portray the characters do their bit to capture the original feel and look of said characters: Kirk has that sense of presence and swagger, and Spock has the Vulcan stoicism, and the actor that plays him is able to do the trademark eyebrow raise very well. Some of the acting is a bit rough, but that almost adds to the authenticity of replicating the original series. A lot of the humour is derived from Ömer being annoying and testing Spock’s Vulcan patience to the absolute limit. Ömer gets to play about with some futuristic gadgets and use them to basically annoy Spock again, so the film makes use of the setting for Ömer’s character to be himself, and it all unfolds pretty much how you would expect it to. Some of the humour will be lost on people unfamiliar with Turkey and its culture, but there’s not too much of it, and again a lot of the focus of the film is on reproducing an authentic Star Trek experience.
This film clearly doesn’t have much of a budget or the technological means to create any spectacular special effects. The same three or four sets are used throughout the whole of the film and don’t offer much variety, although the on-location filming looks rather nice. The bridge of the Enterprise looks nothing like the original, and clearly they had to make it with what they had. This film is definitely a product of its time; when filmmakers could get away with using another’s intellectual property without being found out and sued into the ground. It does feel authentically like a Star Trek film not just because it steals everything from the original without making it into a parody or satire, but because the limited budget reflects the similar constraints that the original series had. The film focuses on being more Star Trek film than Tourist Ömer, with the titular character only serving as a minor complication or annoyance in the plot. Given that the plot itself is mostly cobbled together from episodes of the series, there’s not much new for a Star Trek fan to see either, although they may enjoy the references. Overall: pretty harmless, but pretty pointless.
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#341 – The Cat from Outer Space (1978)
The Cat From Outer Space (1978)
Film review #341
Director: Norman Tokar
The Cat From Outer Space (1978)
Film review #341
SYNOPSIS: An alien ship lands on Earth in order to make repairs. The pilot, Zunar-J-5/9 Doric-4-7, is a cat from another planet where cats have evolved as the dominant species. before he can make repairs, the U.S. military finds the ship and takes it to a base to inspect it. They gather top scientists to try and understand the strange device they find aboard, but none of them have a clue. However, Dr. Frank Wilson manages to produce a theory that is quite close to how it actually works, even though nobody believes him. When Zunar hears Jake’s theory, he decides to trust him and enlist his help to repair his ship and get him back home.
THOUGHTS/ANALYSIS: The Cat from Outer Space is a 1978 Disney sci-fi comedy film. The film starts off with a U.F.O. landing on Earth, and a cat leaving the ship (hence the title of the film I suppose). A local farmer sees the ship land and reports it, leading to the U.S. military taking the ship to a base for analysis. They take a device they find aboard to a meeting of scientists they have convened to try and work out what it is. None of the scientists can offer much of an explanation for its levitating capability, apart from one Dr. Franklin (Frank) Wilson, who believes it resonates with the universe’s harmony or something. Zunar, who is listening in on the meeting, notices that Frank is closer than any of the other scientists, and decides to enlist his help in repairing his ship. As you might imagine, Frank is quite shocked when the cat starts talking to him, but is persuaded to help him when he agrees to share certain mathematical discoveries with him. Frank decides to call him Jake and the two set about getting Jake home. The story is rather simple and threadbare: there’s nothing more to it than Jake getting his ship repaired and going home, albeit with a few minor inconveniences along the way. Being a film aimed at kids, it’s not very threatening or complex, and focusing on the film being a comedy means it doesn’t need too much explaining, and avoids engaging in too much scientific jargon. Although the jokes and humour are often aimed at children, there are some jokes for adults that although are easily missed, which means that there is something in it for the whole family.
In the first part of the story, we learn enough about Jake/Zunar to establish his background: he is from a planet where they did not need to evolve beyond cats thanks to their special collars that allow them to communicate telepathically and move things via telekinesis. Essentially, the collar allows Jake to do everything, meaning there’s not too many problems it can’t solve easily, which makes any threat and peril in the film quite trivial. The film also uses it to show off a more fun side such as making people levitate and such, which will no doubt stimulate children’s imaginations. As the film progresses, more characters start to help out Jake and Frank, and the soldiers that are after them provide a change of pace with their more slapstick antics. The second part of the film revolves around them needing one hundred and twenty thousand dollars for some gold to repair Jake’s ship. They come up with a plan to raise the money by betting on football games, using Jake’s telekinetic powers to influence the games in their favour. If you think about it, it’s a bit unethical to be fixing games in this way, but it’s still probably more child-friendly than robbing a bank or such, so you can let it slide a little. The betting establishment they place their money with is portrayed as a little crooked, so one can conclude that they are not taking money from any reputable business or person, so I guess that makes it okay? Again, there’s a little hiccup in their plan when Jake is knocked out and winning their money gets a little more difficult, but it gets resolved without too much drama in the end.
Throughout the film, a spy follows Jake and Frank around, gathering evidence of the collar’s special powers, at the start of the third act, he presents the evidence to his boss, Mr. Olympius, who wants that collar so he can literally rule the universe (his words, not mine). This last part feels very disconnected from the rest of the film in that this villain isn’t mentioned or referenced at all anywhere in the film until the beginning of this part. His motivations to just conquer the universe also lack credibility, and it’s never really mentioned who he is: I think he’s a crime boss of some sort? Anyway, he kidnaps Dr. Liz Bartlett and her cat and demands Frank hands over the collar in exchange for them. Jake needs to head to his ship and fly it off to be rescued, otherwise he will be stranded on Earth, so Frank goes after them alone, only for Jake to return and help out, effectively eliminating his chance of rescue. The finale consists of a chase between Mr. Olympius’s helicopter, and an old plane piloted by Frank that is kept afloat via Jake’s collar, and it’s quite well done. There’s a mix of actual footage and studio special effects that are blended together fairly well for the time, and it goes on for quite some time, pacing itself with the changing dynamics of the chase. But as mentioned, it does come a bit out of nowhere, and probably would have been cooler if they were chasing the helicopter in Jake’s spaceship. While the effects are nothing spectacular for the time, they serve their purpose well and manage to pull off some decent stunts, which adds a bit of excitement and adrenaline to a film that really needs it. The film ends with Jake taking the pledge of allegiance as he becomes a U.S. citizen seeing how he can’t go home, and everyone ends up happy. Overall, it often feels like The Cat from Outer Space is doing the bare minimum to piece a film together. Like the title itself suggests, it is very much to the point, and doesn’t seek to develop much beyond it. The characters are rather forgettable, the story is without intrigue or excitement for the most part, and visually looks rather dull. It certainly doesn’t hold up, and everything about it feels outdated. The humour is fairly harmless, and while it throws in a few jokes for older audiences to qualify it as a family film with something for everyone, it never really pushes any boundaries or makes itself stand out. All in all, a rather forgettable experience.